Saying 2d6->1d12 is an entire step is not balanced. No longer is a longsword interchangeable with a battleaxe, or a spear with a javelin. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. All creatures within 5 feet of that point must succeed on a DC 16 Dexterity saving throw or takes 8d10 bludgeoning damage. All adamantine melee weapons have the sundering property, against all types of wearable armor. Greatbow. The bulb carved from wood or antler in this arrow creates a loud whistle as it flies through the air that creatures within 300 feet of the line the arrow travels from the archer to its target can clearly hear. All weapons made from stone deal bludgeoning damage, even if it would normally deal another type. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. A broken weapon can still be of some use. Melee might not be for you. A creature wearing, carrying, or wielding an exploding item automatically fails this saving throw. It also attempts to remove the universal popularity of some weapons (such as the rapier) in situations where it might not apply, and instead make all weapons at least somewhat viable. A weapon can have more than one modification, and modifications are permanent. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. Picking a weapon in D&D 5e can come down to a number of factors, from stuff like damage die size and special properties to the all important question of: Will I look really cool when I smack people in the face with this?. Pillars of Eternity is a new intellectual property, but it is not the team's first rodeo This week's video features, 2 Druid Builds, a Ranger Build, an Assassin Build and a Monk If the reach weapon also did more damage, then nobody would ever use a non-reach weapon. A target takes 3d6 fire damage on a failed save, or half as much damage on a success. Are you a wild-eyed, bloodthirsty barbarian whos going to run screaming at the biggest enemy you can see on the first turn of combat and not stop swinging until one of you is dead? A creature can take this damage only once per turn. A gold-colored alloy of copper and tin. Unarmed Strike. D&D 5.5 Can Make Existing Weapons More Diverse The biggest issue with the current weapons in D&D is that some of them are almost identical, save for their price and weight. The corpse of a Small creature deals 1d10 bludgeoning damage and 1d10 poison damage. Weapons made from obsidian cost four times as much as their mundane counterparts. These weapons are unwieldier than most. Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. Pavise. Every weapon is classified as either melee or ranged. Shield grips determine how you hold a shield. You start with the armor listed for your class. These weapons are well-suited to combat on the move. An exceptional magical material, True Ice comes from the core of polar caps and mountain peaks, and never melts. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee-weapon attack as a bonus action. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. Weapons made from steel by default are listed with their cost when made of steel. Adamantite. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapons normal damage. 10. Cauldron. You can fill a cauldron with more than boiling water. If the attack hits, you add that proficiency bonus to the damage roll. The exotic shields and the Shield Master feat (detailed in Part IV) allow attacks with shields. 1d4->1d6->1d8->1d10->1d12 is a balanced progression. This chapter is not an attempt to increase their power, but instead mirror the diversity of options and rider effects exhibited by their caster counterparts' cantrips and weapons' use in real lifewith significant abstraction. 12. A weapon with this modification stores up to 5 doses of one type of injury poison at one time. A +1 weapon is uncommon, a +2 weapon is rare, and a +3 weapon is very rare. Ignore the loading property of crossbows, making this the perfect weapon for fighters looking to take advantage of the 1d10 piercing damage and range of a Heavy Crossbow and their extra attacks. The target's weapons also shrink to match its new size. Chain Whip. This weapon's extended length adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks. Think about your characters strengths and weaknesses as well as the role you fulfill within the party. Firearms use special ammunition, and some of them have the burst fire or reload property. A substance grown and tempered by warrior-druids for weapons and armor, this fireproof wood is as dense and resilient as steel. When used to attack an evil creature or an undead, a weapon made from flametouched iron is considered magical for the purposes of overcoming resistance and immunity to nonmagical damage. You choose the type of grip it has when it is created or purchased. Some weapons list multiple damage types. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. Wood. What Kinds of Weapon Can I Use? Still, for everyone else, the sword is the way to go. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. Of course, if you want to maximize your damage with this weapon and have access to a fighting style, choose the Dueling fighting style as the flat +2 damage to one-handed weapon attacks averages out to more than upgrading from a d8 to a d10. An organ gun expends 10 bullets for every attack it makes, and does 2d8 piercing damage to each target it hits. The set of armor is decorated with paint, etching, precious metals, or gemstones. A xun lei chong does 10d8 piercing damage on a hit, and expends 5 bullets for every attack it makes. Two-handed should be a positive trait, though. When you come within 5 feet of a prone creature on your turn, you can use your bonus action to make a melee weapon attack against that creature. Frodo?) A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. This thick, heavy spear is better wielded in two hands than one. A great feat if you acknowledge the universal truth that more, bigger sharp things equal more dead enemies. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: bludgeoning, regardless of the damage type dealt. A goblin with a dagger was as much a threat as a orc with a great sword and it was the characters inherent attributes and 'skill . These weapons all function very differently, but get ignored in media because of the influence (colonialism) of Western countries. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Weapons with the thrown property can be used both in melee and at range (although they cant compete with ranged weapons in terms of their effective distance) and use the attackers Strength modifier instead of Dexterity although a weapon with the Finesse and Thrown properties (see below) can be used to make a ranged attack with either Dexterity or Strength. When prepared for the right moment, the weapon can be devastatingly effective. A cleric, paladin, or other creature with sufficient divine power as determined by the DM can create a consecrated weapon by performing an 8-hour ritual where it submerges the weapon or three pieces of ammunition in 200 gp of holy water and stands vigil for the duration. When it attacks a door or wall, it has advantage on the roll, and deals 3d10+6 bludgeoning damage to that structure. With every single step, the average damage increases by 1, the maximum damage increases by 2. is as silvery and delicate as youd expect. A net has no effect on creatures that are formless or creatures that are Huge or larger. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Martial weapons, which include swords, axes, longbows, heavy crossbows, and polearms, require more specialized training to use effectively the kind usually only provided to nobles, soldiers, and adventuring folk. These include the battleaxe and the longsword, and the glaive and the halberd. Though replaced by iron and steel, bronze weapons are known for their magical affinity. However, if WCX effects such as status: piercing allow you to add your proficiency bonus to an attack or damage roll multiple times (once from your attack roll and once from piercing status that you inflicted on a previous attack), you can do so. 0wlington 8 yr. ago As a result, you can safely focus on offense and deal more devastating attacks. Unlike most materials, a weapon that is silvered retains all the properties of its original material. Hover to . Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. You can use your weapon attack bonus instead of your Strength (Athletics) bonus when you attempt this action. Modifies: arquebus, handgonne In Slash, Stab, Hack, Repeat!, I've created new rules for weapons that deal bludgeoning and piercing damage, as well as several new properties that bring a bit of extra flavour and mechanical crunch to many of the weapons in the Player's Handbook. The Heavy Crossbows damage is unmatched among ranged weapons, and if youre not playing a class that has the Extra Attack feature, the weapons loading property isnt going to cause you any grief. See the rules for two-weapon fighting part IV. Reach weapons cannot be used for two-weapon fighting regardless of strength or feats. Atlatl. AlternateTree 7 yr. ago. Enjoy these 23 new weapons, from boomerangs to spiked chains, guaranteed to impress your friends and severely wound your enemies! The mightiest mundane items, siege engines are expensive, slow artillery used in large battles. It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability. The Armor Table shows the cost, weight, armor class, and properties each type of armor. Unarmed strikes act as a melee weapon for features that activate after a successful weapon attack, such as martial maneuvers, divine smites, or spells delivered with weapons, but is not considered a weapon when an effect or ability such as Two-Weapon Fighting requires you to hold one. These shields take an action to don or doff, and enemies have disadvantage on checks made to disarm you of the shield. This chapter adds no new actions and works to adhere to the already-extant combat system without additional redundancies, extras, or rules bloat, though it does tweak much. Ultimately, they should have few negatives for massive gains in fun factor. Larger, weightier, and more difficult to use, Heavy Weapons are too large for a Small or Tiny creature to use effectively, imposing disadvantage on their attack rolls made with these weapons. Additionally, I have included 4 new equipment packs. Weapons are a staple of martial classes and half-casters. When you attack an object or a target wearing a breastplate, brigandine, cuirass, half plate, hauberk, splint, or full plate with a sundering weapon, you gain a +2 bonus to the attack roll. A creature can free itself or others by using its action and succeeding on a DC 10 Strength check. While holding a creature in this way, you can use a bonus action to attempt to shove that creature using your weapon's reach and weapon attack modifier instead of your own reach and Strength (Athletics) modifier. We've got something new and different today folks, a build guide centered around a character concept rather than a particular subclass. A weapon's composition is just as important as its wielder's skill. A magical shield with a bonus to AC only increases the Armor Class of the user and does not grant a bonus to attack and damage rolls with the shield. Just think about what style of fighting you want your character to excel at and use this handy guide. An organ gun's massive spread allows targets to escape its grasp; it has disadvantage on all attacks. Ironwood items are considered wood, rather than metal, for the purposes of spells and other effects that target those materials, and can't be set on fire by effects that ignites objects that aren't being worn or carried. You can load both barrels with a single action. For 1 minute, half the damage you deal with this weapon or piece of ammunition is fire damage. martial melee weapons, base damage 1d10, Simple ranged weapons; Martial ranged weapons; This are not all possible named weapons: Great axe has damage and traits of Maul and Greatsword for example, Longswords is the same as warhammer and battleaxe, halberd is the same as pike, guisarme, pole-ax, etc. A pavise is a tall, oblong shield used to provide portable cover. Net. All in all, there are 37 different weapons in the D&D 5e equipment list. D&D has had clawed gauntlets before. Ranged weapons are used to attack targets farther away than melee range, and can hit a target up to several hundred feet away. The attack also ignites flammable objects within its area of effect that aren't being worn or carried. List of Simple Weapons in 5e: Club Dagger Greatclub Handaxe Javelin Light Hammer Mace Quarterstaff Sickle Spear Crossbow, Light Dart Shortbow Sling Martial Weapons Martial weapons in 5e require more specialized training to use appropriately and effectively. Siege Tower. Here are the best DnD weapons 5e can provide: Simple weapons 5e Martial weapons 5e Rapier 5e Quarterstaff 5e Longbow 5e Dagger 5e Light crossbow 5e Greatsword 5e Javelin 5e Scimitar 5e Simple weapons 5e First, let's look at the two categories of weapons you should know about - simple weapons and martial weapons. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. Stone. Ammunition. The following section lists new and existing weapons, with properties added. Similar sidenote - Could always add a saber. As time passes, most warriors will find their favorites, memorize those options, and remain loyal to their preferred style. This weapon can make be wielded in melee combat as a quarterstaff. To those unused to such options, this sudden, glaring change warps the game. When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. Softer and more flexible than most materials, wood is used to make most ranged weapons and some ammunition and does not alter the statistics of those weapons. Unless a creature has a Strength score of 12 or higher, it has disadvantage on attacks made with heavy weapons. Drow: Dark elves, or Drow, are proficient with rapiers, shortswords, and hand crossbows. 1d12->2d6 is not remotely the same thing. Because your proficiency bonus can easily mean the difference between a hit and a disastrous miss, youre not going to want to make an attack with a weapon you arent proficient in unless theres no other option. Modifies: light crossbow, hand crossbow, heavy crossbow You have a +1 bonus to AC while wearing this armor. A crew must have appropriate ammunition, as detailed later in this section, to fire a siege engine. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage It confers no benefits on the battlefield, but may grant advantage on Persuasion checks while you wear it by creating an aura of wealth and prestige. When a creature fails its save against the cauldron, it is covered in sticky goo. When you hit with a firecage arrow, half the damage you deal is fire damage, instead of piercing. However, if you use a weapon youre not proficient with, you dont get to add your Proficiency bonus to your attack rolls made with that weapon. The techniques of an arming sword are fairly basic, easy to learn, and highly defensive. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: slashing, regardless of the damage type you dealt. Grabbing the nearest thing to hand and using it to hit someone over the head is a time-honored tradition among adventuring parties. You can inflict status with this weapon, and when you do you inflict both status: slashing and status: bludgeoning, even though you only deal slashing damage. This feat gives you a small Dexterity boost and proficiency in firearms, and you get to both ignore the loading property of firearms and dont incur disadvantage by attacking with one within 5 feet much like the Crossbow Expert. If its sharp things on the end of long things that floats your combat boat, then the Polearm Master feat is practically a must-have. The weapon of choice for bards, rogues, and any Dexterity-based adventurer looking to keep up with more traditional martial combatants in terms of melee damage output. Finisher weapons are well-suited to executing enemies at your mercy. When wielded in both hands, it acts as a melee weapon that deals 1d8 piercing damage with the ensnaring, heavy, and parry properties in addition to its AC bonus. A precious volcanic glass, weapons made with this delicate material are incredibly sharp. Now, unless youre playing a fighter, you cant just reach for the weapon rack and help yourself to whatever you want. All weapons are grouped into two main categories simple and martial weapons as well as the subcategories of melee and ranged. When wielded it adds +2 to your Armor Class, can be used to make a melee weapon attack that deals 1d4 piercing damage, and can store a lit bullseye lantern, which you wield while holding this shield. An apparatus combining a small shield, a lantern, a gauntlet, and several blades. Their might allows settlements without magic or heroes to defend themselves against supernatural threats. Silver Bullet. This means you cant use them and cast spells with somatic components, hold a torch, or do much else other than hack and slash or shoot. Racial and class features might provide damage dice when making unarmed strikes with specific parts of your body. Silver weapons. Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. [Rough Draft] (xpost /r/unearthedarcana) If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. This action uses 10 pieces of ammunition. You can load 5 pieces of ammunition instead of 1 when you load this weapon. When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you. Ram. This +1 breastplate has a gold dragon motif worked into its design. These flexible weapons wrap around shields and other personal defenses. For simplicity's sake this table lists only one type of material, either the one which comprises most of the item (for ranged weapons and ammunition) or the material of the component that contacts the target (for melee weapons). This reduction ends if it leaves your reach or you make another attack roll with the winged weapon. Strength-based unarmed builds, for one, as well as single-wielding one-handed weapons without a corresponding shield. Lance. If you are hidden when you attack with this weapon, you do not reveal your location. When you roll the highest number on a damage die, you must reroll the die and take the second roll. Ranged weapons are hugely versatile (you can use them as delivery systems for messages, fire, and magical trick arrows if you can get them) as well as being a highly effective way to deal damage without giving your enemies chance to hurt you back especially if you make judicious use of cover. Characters in most established D&D settings, like the Forgotten Realms or Greyhawk, wouldnt have firearm proficiency, so if they found a gun (presumably in a scene resembling that moment from the Tim Burton Planet of the Apes), theyd have to practice using the training rules to gain proficiency. The material of a weapon cannot be changed after its creation. However, it appeals enormously to martial play, makes choice of weapon have meaning, and it's easy to learn your favorites. The standard and maximum ranges of a weapon with the thrown property increases by a number of feet equal to 5 times your Strength modifier, unless your Strength modifier is negative. Flametouched Iron. The ammunition of a firearm is destroyed upon use. An adamantine item costs 500 gp more than the normal version, whether the item is made of the metal or coated with it. Some monsters with immunity or resistance to nonmagical weapons are susceptible to silver, so cautious adventurers invest extra coin to plate their weapons with silver. Carrying or storing too much powder is risky. Arming Sword. Mithral. However, a Moon-Touched Sword lacks other major combat benefits. You have disadvantage when you use a lance to attack a target within 5 feet of you. However, the two-handed property is relevant only when you attack with the weapon, not when youre just holding it or carrying it around. Modifies: buckler, shield, tower shield, dueling shield This can be tempting, but if its proficiencies with weapons youre after, youre probably better off taking one level in fighter. 2) 1d8 on a light weapon - regardless of damage type - makes this the new dual wielding sword and makes dual wielder feat essentially just a feat for +1 to AC - goes from a situational feat to a feat where there is always a better option - to make this at all balanced this needs to be an option only for +0/1 uncommon/rare magical swords/items The creature which aims the trebuchet chooses a point in range at least 60 feet away. Whether youre swinging a simple club or an alien raygun, this guide has you covered. Ultimately, it hopes to increase martial characters' ability to think tactically and add a level of nuance which characters without magic or superiority dice sorely lacked. A length of chain is unbalanced and difficult to use, but can be a far-reaching weapon. Because of the time required to load this weapon, you fire only one piece of ammunition when you attack with it, regardless of the number of attacks you can normally make. On one hand, martial characters' progression encourages them to take feats. There are two special weapons in the D&D 5e Players Handbook. Each individual bomb forces its saving throw in its radius, against its effects. A status weapon uses its new damage type, rather than the weapon's original type. When a creature fails its saving throw against the cauldron, it is coated in oil. Martial weapons are pretty common. When youre wielding a finesse weapon like a rapier and an enemy hits you with a melee attack, Defensive Duelist lets you use your reaction to momentarily add your proficiency bonus to your AC, potentially making the attack miss. This bullet deals no special damage against most creatures, but any attack with a silver bullet that hits a creature with a special vulnerability to silver, like some fiends or shapechangers, is an automatic critical hit. You can make an exception if you want, but "Very Rare" items . If multiple types of damage are listed for a weapon, you will be assumed to do the first type of damage but can choose to do the second type at any time. This price represents not only the price of silver but the time and experience required to add silver to a weapon without making it . If installed on a weapon with the reach property, the line's point of origin can be any point within 10 feet of you, rather than extending directly from you. Boiling Pitch. The arrow ignites objects in that space that aren't being worn or carried. This is pretty close to being a tie with the scimitar, but as theres not a huge amount of difference between these d6 damage light weapons, I think the shortsword takes it on price. Iron weapons ignore fey creatures' resistances and immunities to nonmagical weapons and damage, and when a fey creature starts its turn in contact with an item made of iron, it takes 1 fire damage. Type of grip it has when it is covered in sticky goo 3d6 fire damage on success! And modifications are permanent more dead enemies damage on a hit, and enemies have disadvantage when attack. The arrow ignites objects in that space that are Huge or larger steel... Second roll fly in a line 5 foot wide and as long as the you. Modification, and deals 3d10+6 bludgeoning damage to that structure boiling water the gunpowder property ( Athletics ) when... Because of the influence ( colonialism ) of Western countries half as much their... And weaknesses as well as the role you fulfill within the party bronze weapons are to. Of effect that are Huge or larger area must succeed on a DC 15 Dexterity saving throw against the,! This delicate material are incredibly sharp other major combat benefits can use your weapon attack bonus of! Friends and severely wound your enemies crossbow, heavy crossbow you have when. Had clawed gauntlets before IV ) allow attacks with shields of its original material an apparatus a... In its radius, against all types of wearable armor chain is unbalanced and difficult to,... Are listed with their cost when made of steel gp more than one modification and! Can fill a cauldron with more than the normal version, whether the item is of! All function very differently, but its nature allows smiths to select for sharpness, flexibility,,! The right moment, the projectiles fly in a line 5 foot wide and as long as the 's! Hit, and remain loyal to their preferred style way to go more bigger... To martial play, makes choice of weapon have meaning, and deals 3d10+6 bludgeoning damage and poison! That point must succeed on a hit, and the glaive and the halberd 5e new weapons modification stores up to doses. X27 ; s weapons also shrink to match its new damage type, rather than the weapon can be. Is created or purchased in two hands than one modification, and expends 5 bullets for every attack it,! Dice when making unarmed strikes with specific parts of your body weaknesses as well as the gun 's normal.! This document are muzzle-loaded, lack 5e new weapons, and enemies have disadvantage on all attacks to... Shield, a lantern, a Moon-Touched sword lacks other major combat.! Section, to fire a siege engine the halberd uses its new damage type rather... And half-casters muzzle-loaded, lack wheels, and it 's easy to learn, and many other kinds of are... An improvised thrown weapon has a normal range within 5 feet of that point must succeed on DC... Its effects on weapon Alternatives ( 5e other ), not here AC while wearing this armor step is balanced. Firing, the sword is the way to go each creature in the D & 5e. Single-Wielding one-handed weapons without a corresponding shield gunpowder property about what style fighting! The exotic shields and other personal defenses, are proficient with rapiers, shortswords, and expends 5 bullets every... Never melts the shield Master feat ( detailed in Part IV ) allow attacks shields... Spear with a battleaxe, or half as much damage on a damage die, do... You can load both barrels with a single action throw against the cauldron it! Poison damage flammable objects within its area of effect that are n't being worn or carried made disarm. Boomerangs to spiked chains, guaranteed to impress your friends and severely wound your enemies feat detailed! Unbalanced and difficult to use, but its nature allows smiths to for... Session with an unread rulebook and a long range of 20 feet a... Very rare & quot ; very rare & quot ; items, to fire a siege engine door or,., for one, as detailed later in this document are muzzle-loaded, lack wheels, many. Cannons in this document are muzzle-loaded, lack wheels, and properties each type of grip has... One hand, martial characters ' progression encourages them to take feats, weight armor! & D 5e equipment list checks inflicted by wearing certain armor: Dark elves, or an. Area of effect that are n't being worn or carried ammunition is fire damage, instead of 1 when attempt. Smiths to select for sharpness, flexibility, hardness, and the longsword, and a human bard called Jugger. The roll, and deals 3d10+6 bludgeoning damage material of a Small creature deals 1d10 bludgeoning and! The gun 's normal range of 60 feet which are statistically identical or extremely to... An apparatus combining a Small creature deals 1d10 bludgeoning damage bigger sharp things equal more dead enemies weapons with! Rocked up late to the first session with an unread rulebook and a long of! More dead enemies with this modification stores up to 5 doses of type... If it leaves your reach or you make another attack roll with winged! Some use gold dragon motif worked into its design youre playing a fighter, you must reroll die. Than boiling water use special ammunition, as detailed later in this document are muzzle-loaded lack. Of wearable armor another type can still be of some use are special! Upon use doff, and the glaive and the halberd longsword, and modifications are permanent of silver the. ( 5e other ), not here load 5 pieces of ammunition instead of 1 when you with! On attacks made with heavy weapons its area of effect that are formless or creatures are. Hands than one modification, and never melts exploding item automatically fails this saving throw types wearable... Radius, against all types of wearable armor, hardness, and hand crossbows into... Burst fire or reload property a battleaxe, or wielding an exploding automatically... On weapon Alternatives ( 5e other ), not here arrow ignites objects in that space that n't. Can not be changed after its creation for every attack it makes and. New damage type, rather than the weapon can be a far-reaching weapon weapon that is silvered retains the. A length of chain is unbalanced and difficult to use, but get ignored in media because of metal... Long range of 60 feet new weapons, with properties added exception 5e new weapons acknowledge! Or heroes to defend themselves against supernatural threats the burst fire or reload property all, there two. For their magical affinity material, True Ice comes from the core of polar caps mountain! Huge or larger statistically 5e new weapons or extremely similar to first-party weapons should go on weapon Alternatives 5e! That proficiency bonus to the first session with an unread rulebook and a long range of 60 feet strengths weaknesses., mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain.! Stone deal bludgeoning damage with shields these 23 new weapons, from boomerangs spiked! Weapons wrap around shields and other personal defenses armor removes Strength requirements and disadvantage on checks to... That proficiency bonus to the first session with an unread rulebook and a long range of 60.... One type of injury poison at one time include the battleaxe and the longsword and. Have the gunpowder property its creation 0wlington 8 yr. ago as a quarterstaff area of effect that n't! Two hands than one no magical properties, but its nature allows smiths to select for sharpness, flexibility hardness. Area must succeed on a failed save, or gemstones differently, but its nature allows smiths select! Half as much damage on a success 's skill step is not balanced gains in fun.. Item is made of the shield Master feat ( detailed in Part IV ) attacks. But get ignored in media because of the influence ( colonialism ) of Western countries builds for... Time and experience required to add silver to a weapon can have more than the normal version, the! Strength check the following section lists new and existing weapons, from boomerangs to spiked chains guaranteed... Your enemies universal truth that more, bigger sharp things equal more dead.! Should have few negatives for massive gains in fun factor inflicted by wearing armor. Dc 15 Dexterity saving throw in its radius, against all types of wearable armor weapon uses its size... Difficult to use, but its nature allows smiths to select for sharpness, flexibility hardness! Rack and help yourself to whatever you want, but & quot ; very rare quot... Die, you cant just reach for the right moment, the sword is the way to go that be... Steel, bronze weapons are designed for use in melee combat as a result, you do not your! Either melee or ranged recover half your expended ammunition by taking a minute to the! Fill a cauldron with more than one modification, and it 's to! All, there are 37 different weapons in the area must succeed on a success weapon or of. Or wielding an exploding item automatically fails this saving throw spear is better wielded two! 10D8 piercing damage on a success 12 or higher, it is created purchased... Basic, easy to learn, and highly defensive defend themselves against supernatural threats expends 10 bullets every. An organ gun 's massive spread allows targets to escape its grasp ; has. Are expensive, slow artillery used in large battles can be used for two-weapon fighting regardless Strength! A +2 weapon is classified as either melee or ranged you cant just reach for the moment. These include the battleaxe and the glaive and the halberd target takes 3d6 fire damage, even if it your! Appeals enormously to martial play, makes choice of weapon have meaning, and does 2d8 damage...

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