Here are the main benefits of the bladesong: This really melds components from various martial traditions together. Dances. Choose two 3rd-level wizard spells in your spellbook as your signature spells. The feature just lets you ignore cover. The first Blade Dancers came from the secretive tribes of Zakhara, far south of Faern, although the exact origins are contested. Also beginning at 3rd level, you no longer need a spellcasting focus when casting your Bard spells so long as you are dancing as a part of your somatic components. Whenever you use the moves aside from Precise Strike or Rupture you must ready them before any attacks are made and before the DM tells you whether it was a hit or miss. At 3rd level, the sight of your mastery over weaponry is akin to a graceful performance. Also important to note that this feature still does not let you target a creature that is hidden from you (as opposed to unseen by you). Instead of a litany of features making us a more competent fighter, we can simply boost any melee attack we might make with something exciting and hand picked for the moment. At 3rd level, you are able to more acutely strike with lighter weapons to cause more damage. Starting at 3rd level, you gain mastery over blades. What do the daggers do. Perfected long ago by elven warriors, the art of the bladesong is as much a practice of magic as it is a practice of true swordsmanship. Then, spend the next three levels learning the way of the artificer. Starting at 3rd level, you gain the following benefits: When you are targeted by a melee attack, you can use your reaction to make a Dexterity ( Acrobatics) check contested against the attacker's attack roll. The maximum amount of momentum points you can have at one time equals your proficiency bonus. You start with the following equipment, in addition to the equipment granted by your background: Starting at 1st level, you create a special, complex pair of gauntlets that are mechanical in nature. If you are engaged in two-weapon fighting and wearing light or no armor, you gain +2 bonus to your AC. You can end the invisibility at any time (no action required). Starting at 2nd level, when you hit a creature with a weapon attack using your rune weapon, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. To cast one of these spells, you must expend a slot of the spell's level or higher. This is always going to be useful, and youll quickly decide which spell slots are the most valuable for you to get back. Choose two Flair options to prepare from the Flair table below. You know two 1st-level spells of your choice from the runeblade spell list. This is an insanely beneficial feat, and I would take it on the concentration save advantage alone, but each benefit is perfectly tailored to this subclass. Of course, you can get exciting and take superior maneuvers to get access to any of the wonderful tactics available to the battle master. hide. Balance and seamlessly fitting into 5e's ruleset are primary design goals. When you mentally command your duplicate to move, you move each of them separately up to 30 feet. The weapon stays morphed as long as you are holding it. Back to Main Page 5e Homebrew Classes, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Class)&oldid=1659763, Dancer's Will, Fighting Style, Archetype ,Chain Blade Gauntlets, Offense Improvement, Deffense Improvement. Each time you learn a new dance, you can also replace one dance you know with a different one. You gain proficiency in thieves tools and the Stealth skill. Whenever you use your Arcane Strike, until the end of your next turn, you gain advantage on your next attack against that creature. You regain all expended uses at the end of a long rest. Here are a few good choices: You gain access to 1st-level spell slots. You learn two dances of your choice, which are detailed under "Dances" below. Using a bonus action, you may either extend or retract the blades from within the gauntlets, allowing you to use them as weapons as you see fit. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single weapon attack against that creature as a reaction. Starting at 6th level, when you attack using your rune weapon, it gains a +1 bonus to its attack and damage rolls, unless it already has a bonus to those rolls. Each subclass offers its own unique set of abilities and options, allowing you to tailor your warlock to fit your playstyle. The dances are presented in alphabetical order. You can teleport to swap places with a duplicate on your turn using 5 feet of movement, instead of 15 (no action required). This means we have a character who can easily hold onto their best spell slots so they can unleash their biggest spells when, and only when, they really need to. While holding your rune weapon, you can cast the etherealness spell at will without using a spell slot or requiring a verbal component. Tools: None You lose these temporary hit points at the beginning of your next turn. Until the start of your next turn, the targets speed is halved. Archived post. At 17th level, you reach the peak of your performance. Choose one of the following options: Archery, Defense, Dueling, Great Weapon Fighting, or Two-Weapon Fighting. In addition, whenever you use Dance of Battle by forgoing one of your attacks granted by Flurry of Swords, you don't spend extra ki. Beyond that, there arent many that specifically benefit your build, so its your prerogative. Alternatively, he can add three enchanted blade I abilities to his blade, either simultaneously or separately. Dec 21, 2019 - A subreddit for D&D 5e and One D&D homebrew. But if were giving these an out of 10 ranking, where 10 is absolutely essential to pulling the build off, none are below an 8. Bladesingers keep up with the spellcasting prowess of just about any wizard, with the added benefit of a melee weapon proficiency and greatly enhanced survivability. Good spells of this level to prepare are as follows: You gain access to 4th-level spell slots. Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. When you reach 20th level in this class, you cast the spell five times in one action. Flame Stance gives the fighter a long-rest resource to balance out the short-rest resources . Reworked the Blade Dancer and Runic Knight subclasses, as well as added the Parivir, Blade Juggler, and the Shadow . Then, we have a huge bonus to speed, one that we dont need to expend any actions to gain. On a hit, you cause additional damage equal to your martial arts die. Fire Shield is a great spell to prepare for this level. report. For any of this to make since I'll say upfront what I imaging the character being a dancer (no duh) who dances through the battle field disrupting enemies and causing havoc with her unique fighting style. Blade Dance; Your dance evokes the elegance and hostility of the mighty Viper. Altogether, this is an insanely beneficial spell for a bladesinger looking to dish out a whole lot of damage. At 11th level, you reach mastery in your blade dancing, and gain control over the dance of death technique. Training in War and Song When you adopt. Starting 10th level, you become used to transitioning your dances from one to the other. Fun and smart additions to the game, the . Hypothetically, you could go with a build that offers bonuses to Constitution and Dexterity, but only if you lucked out with an incredible roll (17 or 18) that you can put into Intelligence. Hopefully haha Your staunch defence makes you a bastion on the field. For example, if you know the 1st-level spell thunderous smite and have a 1st-level and a 2nd-level spell slot available, you can cast thunderous smite using either slot. The duplicate disappears when you or it take any damage, if you become incapacitated, if you dismiss it as a bonus action, if you create another duplicate, or if it is ever 30 feet away from you at the end of your turn. When you choose this archetype at 3rd level, you learn dances that affect how you can attack with your equipped weapons using momentum points. PDF. You cannot target through these spells, as your ammunition or spell still needs to physically pass through the barrier, but is prevented as per the spell descriptions. Saving Throws: Constitution, Intelligence Starting at 10th level, when you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see if youre holding your rune weapon. I hope you enjoy the bladesong, and I hope youve enjoyed this article teaching you how to play it to the best of your ability. It means dodging and diving through waves of foes, slicing each one down. Today. College of Swords seems perfect at a glance but trying to make a Bard a front liner is an exorcise in futility. There may be a correction needed to this: That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. Arcane Tricksters and Eldritch Knights are 1/3 casters. You gain proficiency with the scimitar, if you don't have it already. If your rune weapon is on the same plane of existence, you can summon it as a bonus action on your turn, causing it to teleport instantly to your hand. Beyond level 10 Switch back to Rogue for the rest of the game. A creature that doesnt start in the middle but moves in the same circle would take three instances of damage from the spells. At 3rd level, when you use a bonus action to engage in two-weapon fighting to make a ranged weapon attack with one of your rune weapons, you can make another ranged weapon attack with your other rune weapon in the same bonus action. This is a new character class called the Blade Dancer, which was created by combining some unique features from other classes as well as some d&d 5e mechanics. The Dance Moves features you are able to choose from are as follows: Advanced Improvements available for the defensive archetype. Additionally you can draw a thrown weapon as part of your attack, as well as pick up any thrown weapon in your space during your movement. Although the martial tradition of weaving magic into archery was originally borne and perfected by elven masters, many others have begun to emulate the art. Your illusory duplicate is an object. If anyone knows the unknown artists of some of the artworks, I'd appreciate if you let me know so I can properly credit them! They set you up as a wizard who can actually fight and hold their own and then continue to provide you abilities that show that. In addition, whenever you engage in two-weapon fighting, you add your ability modifier to the bonus action attack. Of course, we do need a few more subclass features to boost our performance. It is intended that Dancer's rhythm dice uses do not outweigh the supporting ability of a full caster, as it's supposed to be a support martial class, nothing of which really exists bar some niche subclasses such as Ancestral Guardian Barbarian and Banneret Fighter, and given 5e's emphasis on magic, it's very easy for a party of fullcasters to . Perfect for the in-and-out attacker. While this is a character who teeters on the edge of M.A.D., you can still get away with multiclassing if you choose well and dont overextend yourself. Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee. If those conditions are met, we get 1 whole minute (a single combat session) full of substantial bonuses. You have to make a lot of decisions when picking the right race for your character, but interestingly, those choices have changed in the past few years. This effect ends early if you are knocked unconscious or die. Storywise, though, is where this gets exciting. It means wielding two blades at the same time as extensions of your very being. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw. Piercer Lastly, piercer (and any of the damage-based feats) work well if you just want to excel at the weapon youre using. Once you reach 2nd level you can choose two of the classes proficiency and double it. The gauntlets are made with a complex function of gears that are attached to the chains, which are connected to the blade. Spellcasting is the main source of a wizards power. Objects automatically fail Strength and Dexterity saving throws, and they are immune to effects that require other saves. To create art and invoke emotion within those who perceive it. You can use your rune weapon as a spellcasting focus for your runeblade spells. You learn one additional dance of your choice at 7th, 10th, and 15th level. Additionally, when you miss with a ranged attack using your rune weapon, you can choose to hit instead. This is excellent for the bladesinger who wants to lean further into their agile ways. Fast Movement (Su): A blade dancer moves faster than normal. A Small blade dancer moves more slowly than a Medium-size blade dancer, while a ratling moves faster, as shown on the table below. You can either increase one ability by 2 points or two abilities by 1. The extra damage is 2d6 for a 1st-level spell slot, plus 1d6 for each spell level higher than 1st, to a maximum of 6d6. It graces you with supernatural speed, agility, and focus. Youll be boosting your average damage output in combat by at least around 80. Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. You can also graft any other background youre interested in on top of this and still maintain the intrigue. At 7th level, you perform weapon strikes faster than the eye can see. Want to be a knight? The ammunition disappears at the end of the turn or after it hits or misses. In recent years, thats started to change as more and more races have come out that allow you to choose custom ability scores. The weapon must have the two-handed or versatile property for you to gain this benefit. The only levels mentioned for the purpose of these builds are those when you will have the opportunity to make a decision on how your adventurer grows. Each of these spells must be of a level for which you have spell slots. The Fighting Style bonus only applies if you change your Fighting Style for that attack, and the bonus applies only to that one attack. Hit Points at 1st Level: 10 + Constitution modifier It means dodging and diving through waves of foes, slicing each one down. Second, Choose the Entertainer background. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Either of these subclasses will do well for you and allow for the multiclassing to be more than just a dip. The dances listed below determine how you can spend your momentum points. You can use your bonus action to give you a bonus of +2 to your AC and advantage on your Dexterity (Acrobatics) checks until the start of your next turn. You can gain advantage using this feature against the same creature again after 24 hours. If you morph your rune weapon into a light melee weapon, you can also create a duplicate of it in your other hand. Luckily, if youve got good concentration saves, you wont have to worry about this until combat is over. The Runic Knights are stalwart shieldbearers who learn magical glyphs to complement their martial abilities. Blade Dance. Save my name, email, and website in this browser for the next time I comment. At 3rd level, your weapon flows along with your strikes, deliberate and precise. When you would make an attack that requires a specific type of weapon to do (such as using a light melee weapon to make a two-weapon fighting attack), you cant morph your weapon into something that would disqualify it for that attack. In any case, the tradition lives on and has spread - the discipline of following the flow of battle as water does through a stream - effortless and graceful. To make a blade or chain, you must craft it yourself, or find another Blade Dancer who is willing to make them for you. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. For more information, please see our The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. Objects are immune to poison and psychic damage. They do come at a cost though, especially for our bladesinger. It means acrobatically dancing around a giant's punches before felling it. You can take a single level of rogue to gain access to sneak-attack damage, but if you go further, you will be rewarded with a bit more damage and some more exciting features. Without other abilities to support us, we would only ever be as strong as a low-level fighter. If spending a momentum point allows you to hit a creature, you cannot gain any momentum points from that attack. This is a great optional feature introduced in TCoE that really allows you to explore all of your options. You need to be within 30 feet of a bound weapon and have one free hand to be able to move it or use it to attack. Also beginning at 14th level, you have learned to draw power from your audience. At 18th level for both Archetypes, they gain access to two final options to choose from. New races like the Faery and revised races like the Goliath can be used for just about any character if you like their features and style. At 7th level your dances attract a crowd. You get the picture. If you want to cast either spell at a higher level, you must expend a spell slot as normal. Starting 3rd level, while you are not wearing any armour, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. It takes the squishiest class in all of 5e and puts a sword in their hand. Close. In comes the bladesinger, a wizard who can get along quite fine without burning a single spell slot. The wizards bladesinger subclass is a beautiful marriage of a wizards magical prowess and melee combat. Until the end of your next turn, you have advantage on your next attack against the target, unless that target cant be blinded. When you choose this archetype at 3rd level, you learn dances that affect how you can attack with your equipped weapons using momentum points. Any melee weapon you wield that lacks the. Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while . Once you use this feature, you cant use it again until the end of a short or long rest. 4.3k. 5 2 [OC] Rogue Subclass: Blade Dancer. You basically have multiple lives worth of protection baked into this feature, but remember that the less you have to use it, the better. Additionally you gain proficiency in performance, if you do not already have it. Momentum. You start with the following equipment, in addition to the equipment granted by your background: You can inscribe runes to a weapon to release its latent magical power. Also at 3rd level, while engaged in two-weapon fighting you can spend 1 ki point as a bonus action to move graciously for the next minute. The ability part of this feature is that the minimum amount of hit points you can receive when you roll to heal on hit dice is equal to double your constitution modifier. Activating the 'switch' effect from your dance, and drawing and stowing weapons, does not cost any momentum points. You move nimbly between enemies, avoiding their strikes. focus all of our ASIs into score improvement. Tough If youre lacking on hit points, this is the feat for you. The origins of this discipline can be traced back to ancient giant warrior tribes, but are now associated with goliaths, who have inherited the tradition, and to dwarves who learned it and made it their own. at 20th level, you have an unlimited pool that can be stored until the end of combat. With this background, making your way around will be a breeze, but youll also have the basis for a really profound and worldly character. Beyond this, youll have to look for some custom ability score races, since Intelligence is absolutely necessary for this build. Listed in order of appearance. When another creature you can see within 20 feet of you is hit by an attack or makes a saving throw, you can use your reaction to expend a use of your Glyph of Protection feature to add half your Intelligence modifier (minimum of 1) to their AC or to their saving throw. You have resistance to bludgeoning, piercing, and slashing damage while holding your rune weapon. To be a Bard is to create. The dance ends earlier if you are knocked unconscious, unable to move or if you are no longer engaged in two-weapon fighting. When choosing their leveled spells, Bladesinger's should consider action economy during combat. Another big leap forward occurs at levels 11 and 12, where your bard spells catch up, you get Font of Inspiration and eventually your second subclass feature. A typical race has had set Ability Score bonuses (such as +2 Intelligence and +1 Dexterity) along with some unique racial traits. Personally, Im more a fan of the Arya Stark route. You push your target 15 feet away from you. You can make only one duplicate at a time. Then for your Extra Attack, you change your longbow/Archery loadout to a heavy crossbow/Archery one. This does not effect area of effect spells, however. When cast using this feature, the spells dont require concentration, you are immune to the spells effects, and you can end each spell at any time (no action required). The effect lasts for 1 minute/level, and the blade dancer can create the effect once per day. At 20th level, The amount of points you can hold are infinite but still decay at the end of Combat. This effect ends early if you are knocked unconscious or die. Newer subclasses of 5e learned that this sort of feature is better at lower . Skills: Choose 3 from Acrobatics, Athletics, Deception, Insight, Performance, Persuasion, Sleight of Hand, Stealth. For the following example build, weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. As you grow and train, you sense your speed and magical attunement increasing. Its considered a martial melee weapon that deals d8 bludgeoning damage on a hit and has the thrown (20/60) property. Its spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). The bonus increases to +2 when you reach 10th level in this class, and to +3 at 17th level. Its important to plan out ASIs as you build your character. As an action, you may expend a Bardic Inspiration Die, forcing a single creature of your choice within 30 feet of you that can see and/or hear you to make a Wisdom Saving throw against your Bard spell save DC. When you do, it gains the following properties when you wield it: At 3rd level, your weapon gains a protective rune to help defend your allies. You use your Intelligence whenever a spell refers to your spellcasting ability. You can create a second rune weapon if both your rune weapons would be light melee weapons with the thrown property. Here's some resources to check out if you dig 5E D&D bards. Also, when you use your Glyph of the Marionette feature, you can move your bound weapons and use them to attack when you are within 60 feet of them, instead of 30 feet. You can cause this damage once in each turn, a number of times equal to your proficiency bonus, and can't do it again until you start another dance of battle. It means acrobatically dancing around a giant's punches before felling it. At 3rd level, you can inscribe your runes onto a shield to make it into your rune weapon. This is the grounds for your backstory and by that right, the basis of the entire personality of your character. Walking the way of the bladedancer means preferring finesse over brute strength. When we take a feat, we forego an ability score bonus that could improve our potential. If you want to cast either spell at a higher level, you must expend a spell slot as normal. When you use one of your Dance Arcanum features, you may select a creature within 30 feet of you to dance with you, able to use that dance maneuver once any time within the next minute. The Rogue Swashbuckler's charisma based abilities are exactly the type of features I imagine a blade dancer having but the subclass's later abilities look really underwhelming at a glance. Spells: Able to cast arcane or divine spells.Special: Proficiency with any sword. If you target a creature through cover that you can see through, such as glass, or use another sense like blindsense to sense the creature, you do not get this disadvantage. The wizard class is given the ability to choose two skills from Arcana, History, Insight, Investigation, Medicine, and Religion. Duergar and Forest gnomes trade the CON bonus for a +1 in dexterity, and each has features that can support this subclass well. To them, spells are an extra resource, and thats dangerous for any enemies you come across. Haste Another minute-long concentration spell, haste doubles its targets movement speed, increases their AC by 2, and gives them an additional action that can be used to Attack, Dash, Dodge, Disengage, Hide, or Use an Object. This will be a good build that is protected from other spellcasters while definitely receiving the bonuses we want. Mobile This feat increases your speed by 10 feet and protects you from opportunity attacks made by creatures that youve attacked. Whenever you use an Arcane Strike with a melee weapon, the target takes an additional 1d6 magical slashing damage at the end of the turn. In the areas where youll get to use your intelligence modifier, youll probably be the most pleased. Dont believe me? You can activate this ability a number of times equal to your proficiency bonus, andyou regain expended uses on a long rest. In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. , performance, Persuasion, Sleight of hand, Stealth two 1st-level of... Also create a duplicate of it in your other hand two 1st-level spells of this and maintain. Intelligence modifier ( minimum of +1 ) to the chains, which are connected the... Make only one duplicate at a higher level, you are able to acutely... He can add three enchanted blade I abilities to support us, we do need a few more subclass to! Of effect spells, bladesinger & # x27 ; s some resources to check out if you are knocked or. To prepare are as follows: you gain access to two final options to prepare for this.! There arent many that specifically benefit your build, so its your prerogative one. Uses on a hit, you must expend a slot of the artificer Medicine and! Its important to plan out ASIs as you build your character blade abilities... Bonus, andyou regain expended uses at the beginning of your performance you become used to transitioning dances! Warlock to fit your playstyle as +2 Intelligence and +1 Dexterity ) along your! Dancer and Runic Knight subclasses, as well as added the Parivir, blade Juggler, and.! Fast Movement ( Su ): a blade Dancer can create the effect lasts for 1 minute/level, and Stealth. A graceful performance spell save DC 15, +7 to hit instead wants. Burning a single combat session ) full of substantial bonuses to draw from... Spell for a +1 in Dexterity, and drawing and stowing weapons, does cost. The secretive tribes of Zakhara, far south of Faern, although the exact are! Viewing combat as art, a wizard who can get along quite fine without burning a single spell slot normal. 11Th level, you can add three enchanted blade I abilities to his blade, either simultaneously or.! Scimitar, if youve got good concentration saves, you have learned to draw power your... For the rest of the game to create art and invoke emotion within those who it... Subclass: blade Dancer and Runic Knight subclasses, as well as added the Parivir, blade are! Quite fine without burning a single combat session ) full of substantial bonuses have an unlimited pool that can stored! Of abilities and options, allowing you to choose from our potential and youll quickly decide which spell.! Choice from the runeblade spell list email, and the blade in on of! Very being an unlimited pool that can support this subclass well unlimited that. Use it again until the end of a wizards magical prowess and melee combat move you! Some resources to check out if you are knocked unconscious or die from your audience other background youre in... Their leveled spells, however lean further into their agile ways how you also! About this until combat is over and 15th level unconscious, unable to move or if are! Always going to be useful, and Religion the Parivir, blade came! For our bladesinger although the exact origins are contested browser for the bladesinger, a deadly,. Proficiency with the scimitar, if youve got good concentration saves, you reach 20th level, the of! 5E & # x27 ; s some resources to check out if you dig 5e D & amp D... And focus Knights are stalwart shieldbearers who learn magical glyphs to complement their martial.! Spell 's level or higher dodging and diving through waves of foes slicing., Sleight of hand, Stealth and diving through waves of foes, slicing each one down,,. Each time you learn a new dance blade dancer subclass 5e and the Shadow graft any other background interested!, especially for our bladesinger take three instances of damage from the runeblade spell list time ( no action )., when you engage in two-weapon fighting, you sense your speed by 10 feet and protects you opportunity!, Defense, Dueling, great weapon fighting, you are holding it melee combat Acrobatics! Choose 3 from Acrobatics, Athletics, Deception, Insight, Investigation,,. To effects that require other saves take three instances of damage from the runeblade spell list to gain benefit! Two skills from Arcana, History, Insight, performance, Persuasion, Sleight of,... Years, thats started to change as more and more races have come out that allow to. To singing in battle damage of the second attack at any time ( no action required ) spells! You can cast the etherealness spell at will without using a spell slot or requiring a verbal.! And protects you from opportunity attacks made by creatures that youve attacked about until! Subclass specifically for the Drow goddess Eilistraee new dance, blade Dancers came from the Flair below. A low-level fighter your spellcasting ability is charisma ( spell save DC 15, +7 to hit creature. Also create a second rune weapon move each of these spells must be a! South of Faern, although the exact origins are contested proficiency in thieves and! Tailor your warlock to fit your playstyle are knocked unconscious, unable to move you. Save my name, email, and the Shadow you want to cast or! These subclasses will do well for you to get back a graceful performance an in. Know two 1st-level spells of your mastery over weaponry is akin to heavy! In Dexterity, and 15th level a few good choices: you gain proficiency with the scimitar if! If you want to cast arcane or divine spells.Special: proficiency with any sword DC 15, +7 hit... Does not cost any momentum points from that attack weapon fighting, you can activate ability! A single spell slot this is the main benefits of the bladedancer means preferring finesse brute... Benefits of the spell five times in one action away from you really allows to... Insight, performance, Persuasion, blade dancer subclass 5e of hand, Stealth the dance of death technique the five. Balance out the short-rest resources to hit with spell attacks ) learn additional. Blade Dancer attacks made by creatures that youve attacked two 1st-level spells of performance. A spellcasting focus for your Extra attack, you must expend a spell slot as normal as... Activating the 'switch ' effect from your audience is charisma ( spell save 15! [ OC ] Rogue subclass: blade Dancer can create a second rune.! Are an Extra resource, and drawing and stowing weapons, does not area. And smart additions to the blade Dancer moves faster than the eye can.... Going to be more than just a dip lot of damage from spells! Are knocked unconscious or die and Dragons 5e, & quot ; dances & quot dances. Sword in their hand points you can also replace one dance you with! The bonuses we want and Religion lacking on hit points, this is the grounds for your attack. Spend the next three levels learning the way of the following options:,... The bladedancer means preferring finesse over brute Strength learn a new dance, blade Juggler, and 15th level a... Flame Stance gives the fighter a long-rest resource to balance out the short-rest resources college Swords! In combat by at least around 80 fighting and wearing light or no armor, you 20th! Speed and magical attunement increasing magical glyphs to complement their martial abilities know with complex! Introduced in TCoE that really allows you to choose from are as follows: you gain with. Engage in two-weapon fighting, or two-weapon fighting, you can also replace one dance you know with a one! The other gauntlets are made with a different one the field if youre lacking hit... You perform weapon strikes faster than the eye can see longbow/Archery loadout to a graceful performance dont. 15Th level most valuable for you to explore all of 5e learned that this sort feature. Slots are the most pleased you and allow for the rest of the bladedancer means preferring finesse over brute.! Of effect spells, you can choose to hit a creature that doesnt start in the same would. You regain all expended uses at the beginning of your mastery over is! Races, since Intelligence is absolutely necessary for this level effect once per day as well as the. That right, the divine spells.Special: proficiency with the thrown property is halved +3 at 17th.! Not gain any momentum points have at one time equals your proficiency bonus as normal subclasses blend... As well as added the Parivir, blade Dancers came from the spells ; are classes and subclasses that martial! Subclass features to boost our performance over blades you use this feature against the circle!, 10th, and drawing and stowing weapons, does not cost any momentum from... Deals d8 bludgeoning damage on a long rest course, we have a bonus... Switch back to Rogue for the bladesinger, a deadly dance, and they are to... Dance of your character one action level for which you have resistance to bludgeoning,,... Abilities to his blade, either simultaneously or separately DC 15, +7 to hit with spell attacks.... History, Insight, Investigation, Medicine, and slashing damage while holding your rune weapon the areas youll!, Medicine, and thats dangerous for any enemies you come across: a Dancer! Feat increases your speed by 10 feet and protects you from opportunity attacks made by creatures that attacked...

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