Search the woodpile after leaving the herbalist's house and you will find the Ring of the Wolf, a fairly powerful magic ring for low-level characters, which provides +2 to your animal empathy skill and can summon a wolf. If you drop two tokens into the pool and press the button with four symbols, you will receive a robe of elemental resistance. Quest: Torias's Request Once you have supplied Musharak with a supply of wine, you can buy a bottle from him. There's an abandoned farm through a small gate to the north. The northeastern cell contains several captured kobolds. If you do kill him, wait until he has given you the inkwell, or take it from his corpse. It's a good idea to initially ask him to free Deekin, though, if you have no plans to kill Tymofarrar. Your biggest problem will be getting your henchman to cross safely, without stopping to attack the indestructible statues--if your henchman keeps dying in the room, change the attack settings so that he or she doesn't attack.. If you have animal empathy, you can examine the bear and learn that it is wounded. The walls vanish and reappear, and you just need to find your way around in spite of the ever-shifting passageways. Head into the southernmost cell and speak with Master Jumper Klumph. You can start the A Cure for Drogan quest by asking if there's anything you can do to help Drogan. Note that the staff, in addition to the attack bonuses, also allows you to cast flame arrow three times a day. Apart from the prestige classes and the campaign, the rest of the content added is also available in second expansion pack Hordes of the Underdark. Examining the statue will reveal two large rubies for eyes. She'll tell you a bit about the town's troubles, and give you the An Excess of Prophet quest, which requires you to rid the town of Piper's doom saying. They'll be killed by the trap pretty quickly. Received From: Automatic Location: Temple of the Winds Experience: 5,000 Status: Required, Received From: Automatic Location: Undrentide, East Fragment Experience: 5,000 Status: Required, Received From: Automatic Location: Temple of the Winds Experience: 0 Status: Required. The maximum level for the arcane archer prestige class is 10. He will inform you that they fled to the north. Just walk over to the ox pen, open the gate, and stand back. This ability is granted at the third level, and it can be used once a day. You can enter the temple and persuade the minister to set up a deal with Musharak, in which Musharak will share his profits with the church in exchange for a supply of wine. Once you've answered the riddles correctly, Riisi will give you some focus crystals. Unfortunately, the kobolds have taken the cook, Mara, hostage. Tronmech Member Posts: 7. Whichever way you deal with the situation, the oasis will be restored, and the caravan can continue on to the encampment. Inside, you will be attacked by more mephits and elementals. SoU adds a new campaign that runs in parallel with the NWN story, as well as the content listed below. If the secret door isn't found, though, you'll have to traverse the hallway. Invisibility: At the fifth level, the harper scout can cast invisibility once per day. You'll find some loot, including a ring of animal friendship (+12 to animal empathy). all i got was some dubstep producer..lol. However, she only has an AC of 20, so even with her 135 hit points, you should be able to do significant damage quickly if you or a henchman can get in close and start swinging. (If you don't have a stone to flesh spell, you can use the ointment of stone to flesh found on the master's skeleton in the adjacent room.) The first list contains all basic items that appear in SoU as well as in many other NWN modules, and the second list contains SoU's chapter-based custom or plot items. Once you've spoken with Garrick, the path to the Valley of Winds will be open. Give him a cheap gem or snatch the baby when prompted. Quest: The Elven Test The blue line marks the safe path to the center. What about the mage? When the manticore is dead, be sure to search its lair for some +1 half plate. If you agree, she will give you the formian crystal, which will summon formians to fight by your side when used. Equip the ring and disable the four shield guardians in the north fragment (there are two located by the door to the asabi camp and two in the rooms in the northwest section). The switches on either side of the hall will slow the rate at which the fireballs shoot, but if you flip the switches too many times, the rate will return to its fastest setting. In addition, there are numerous skeleton warriors guarding him. The skeleton blackguard is the toughest opponent you've faced. A. By the time you make it to the top floor, it will be too late. Use the key to open the door to the tomb, then get ready for your toughest fight yet. When you agree to kill J'Nah, the quest begins, and the dragon will give you a powder that will help in your fight. Note that this area is accessible from the queen's chamber of the formian hive. Help the others kill the kobolds that have invaded. If you enter the room, the gates will shut and a manticore will come bounding at you. There are three shield guardians in the area. When the dead wind is defeated, grab it and go through the doors at the north end of the hall. The shield guardian will assume you are a fellow guardian after you assist it in killing the slaad. The products discussed here were independently chosen by our editors. This is it--the final fight. Inside you'll find a good stash of magic items, including a periapt of wisdom +2, a cloak of protection +1, and a scythe +2. This maze may seem confusing at first, but it actually isn't a maze in the traditional sense. The phylactery of ice helps level the playing field. There are also several unholy priestesses (sixth-level clerics) and two unholy crusaders (each a 15th-level fighter). To East Fragment C. To North Fragment D. To West Fragment E. Shield Guardians F. To Temple of the Winds. With the pen and the inkwell in hand, you can now write a story in the empty book. A. Once you have the hand, leave the Elven Crypt. 2023 GAMESPOT, A FANDOM COMPANY. There's no way to avoid this room, unfortunately. Before crossing over into the mountains, you will be greeted by a kobold named Deekin. You can then set some simply guidelines for how he or she will advance. The northern entrance is guarded by bugbears, the southern by a group of wild animals, all fighting among themselves. Heurodis is a sixth-level humanoid/18th-level wizard. There are some fights that are just ridiculously hard, and you'll no doubt wonder if you missed some huge section of the game, and as a result a few levels, when you face some of the challenges in store. Imbue Arrow: This powerful ability, granted at the second level, allows the archer to summon a magic arrow that, if it successfully hits, casts fireball upon impact. Tynora's Smile: The harper scout, or a selected target, receives a +2 bonus to all saving throws for five turns. Unfortunately, he will disappear before you can kill him. Note that this damage is not multiplied when calculating the damage for critical hits. If you chose the "Where treasure lay" option for the location, search a nearby chest for a large cache of jewels. For now, there isn't much to do at the smith, unless you just want to buy supplies. They'll pose a decent challenge, as they have the ability to stun you. You must meet some requirements in order to. Once you've cleaned out the orc caves, head into the kobold cave. You will be given a selection of opening lines. The stampede will kill everything in sight. Accompanying each of them are four sixth-level medusa handmaidens. HoTU: How in the heck do you defeat the third guardian of the path in Chapter 3. Kel-Garas waits near his tomb. Deneir's Eyes: This +2 bonus to reflex saves against traps is granted to harper scouts at level two. You won't learn anything from him, so just do your shopping and get out. Note that if you helped Nimaldor, there is a fast way to take out the kobolds. To clarify the situation, speak with Ferran Valiantheart, an arcane archer camped out near the first hill you'll ascend. He will also tell you the history of his people, and that a helpful artifact can be found in the catacomb of Al Rashid. There a few places of note along the way. If you kill the kobolds, search Urko's body for the mummified hand, ending two quests with one kill. Contagion: At the seventh level, the blackguard can cast contagion once per day. Standing atop the structure is the hooded figure. They are all trapped (DC 26), but you don't really have much time. If you're having trouble, try to isolate the monsters and attack them one by one in the hallway. A. And the blackguard's skills are perfectly suited for evil fighters, such as the ability to cast bull's strength and the ability to cast wound-inflicting spells while already up close and personal with your adversary. The quest structure is very different in Chapter Two. You'll get to see what she's been hiding under that hood, and the interlude will end. Like Drogan and Ayala, you too can be a harper. It is a 10th-level construct with a 25 strength rating and a moderate challenge rating. He shouldn't be too much of a challenge--he's only sixth level--but he does have the standard monk feats like stunning fist, improved knockdown, and flurry of blows. BioWare official website Neverwinter Nights: Shadows of Undrentide on . You can attempt to persuade Urko to give you the hand, but if you fail the kobolds will attack you (if you successfully persuade him and let him live, he will help you later). Maps for almost every location you'll visit. The gray slaad will summon other slaads, so concentrate your energy on it while your henchman and the summoned formians attack the others. General strategies for successful adventuring. He won't remove your slave collar, but he will allow you to venture further into Undrentide. . Once the room is safe, speak with Ayala. They won't hurt you. Item FAQ (PC) by myztikrice. Here is a list of what powers the ingredients will add to the stone: Right Urn (Defensive) 1 Ruby = Magic Resistance 3 Rubies = Greater Magic Resistance 1 Dragon's Blood = Damage Reduction 1 Fairy Dust = Invisibility 6 Belladonna = Haste 6 Slaad Tongue = Elemental Resistance, Left Urn (Offensive) 1 Ruby = Fire Attack 3 Rubies = Greater Fire Attack 1 Dragon's Blood = Knocks Opponents Back 1 Fairy Dust = Stuns Opponents 4 Belladonna = Slows Opponents 10 Slaad Tongue = Causes Pain to Opponents, The resultant stone will have 20 charges of whatever combination you created. Arrow of Death: When the arcane archer reaches the 10th level, he or she can fire a single, lethal arrow once per day. Most importantly, get Mystra's hand. If you wish to send questions, comments, suggestions, or corrections, then feel free to e-mail me. Note that there is no way to avoid fighting J'Nah. The answer is "six." The oxen can clear the lower levels of the kobold caves in a hurry. You can always come back and pick a different henchman, but your basic choice should be easy. Your conversation with Tymofarrar will be lengthy and involved. Given by (or taken from) Tymofarrar, This is one of the four missing artifacts, Give the Shadow Hart Horns to Fiona the smith, 1 cold damage, massive criticals (1 damage), Dropped (or presented) by leader of kobold gang, -1 attack and damage, 1d8 damage vs. undead, +2 saving throws vs. negative energy, +1 enhancement, poison: 1d2 constitution damage, +1 attack, 1 fire damage, good alignment only, Dispel Magic (1x/day), special propertie, light source, Only paladins will be able to access the chamber, Given by Fiona if Piper has asked for his sword, +2 enhancement, chance of Blindness on hit, evil only, Reward for killing Ali at Kel-Garas' request, 1d8 fire damage vs. undead, +1 enhancement, +2 enhancement vs. undead, Found in sarcaphogus after solving rune stone puzzle (1 of 4 possible), +1 attack, bonus level 1 spell, light source (Cleric only), Hilltop West, Community Hall, Gilford's shop, +1 attack, Endure Elements (2x/day), massive criticals (4x), +1 Animal Empathy skill, Found on body of stinger warrior near temple stairs, Cure Critical Wounds (2 charges), Divine Power (3 charges), Flame Strike (3 charges), good or neutral clerics only, 1d8 fire damage vs. undead, +1 enhancement, +2 enhancement vs. undead, Flame Arrow (3x/day), sorcerer and wizard only, Oasis of the Green Palm, Catacomb of Al-Rashid. The second riddle involves a prisoner and a statement he must make to avoid execution. In the northeast corner, you'll find a room with three pairs of thrones. Smite Good: At the second level, the blackguard's charisma modifier is added to his or her attack roll when fighting opponents of good alignment. To East Fragment C. Golem Emporium D. The Crypt Tower E. Shield Guardian F. To West Fragment (O4). Even if you kill Tymofarrar, she will attack you. Once Kel-Garas is down, loot his body for the rod of blight, and then open his tomb (it has a negative energy trap with a DC of 32). As Dagget warned you, the second floor is in pieces. August 2019 in Official Campaigns. From First Floor B. Bloodied Altar C. Tentacle Beast D. North Lever E. East Lever F. South Lever G. West Lever. For Neverwinter Nights Diamond on the PC, Reference Guide by HolyHalfDead. Inside you will find the desert's fury--a weapon that does 1d8 fire damage and offers a +1 attack bonus and a +2 bonus against the undead. As they speak, wait for Klumph's first response, then choose "Let's try to work this out amicably." The southeast chest contains kumakawa armor (+3 AC, improved evasion). If Adam survived, he will offer the kobold a gem for the baby and then ask you to supply the gem. Shadow Daze: At the third level, the shadowdancer can cause an opponent to go into a daze for five rounds. A. You can break into Toman's house, but he doesn't have much to say. The persuade skill helps immensely with this. Anyway one of my favourite class combinations is a Fighter/Rogue/Weaponmaster if devestating critical is allowed and you are able to reach epic levels. If you have the animal empathy skill, speak with any of the dogs running around the area. Magical Pool C. Elemental Pedestal D. Water Elemental E. Fire Elemental F. Earth Elemental G. Air Elemental. Before heading up to the third floor, however, you need to search the garbage on the floor. She also had an aura of fear. There's no real point in doing this, however, apart from the fact that you can get some extra loot out of the deal. Look at the lights shining on the tiles. Paladins rejoice. The chests on either side of the tomb contain some gold, gems, and jewelry. A. To obtain shadow gems, kill the shadovar as they appear. One of the major additions to Shadows of Undrentide is the fact that you now have much more control over your henchman. Note that the number of experience points listed for these quests is for completing every related entry. Note that you can only send them to Silverymoon if Xanos is in your party and if you successfully lie to them about the condition of Hilltop. Try to lure the undead toward you so you can disarm the traps at your leisure later and then rest up once the room is cleared. Note that obtaining the wine from the temple will disable the Jasmeena's Offer quest. There isn't much to do here, other than head straight for the kobold cave. Once all the levers are activated, the doors to the chamber will open. To Hilltop Foothills B. Orc Cave C. Kobold Cave. Kill everyone, then search the chests in the northeast corner. A. In addition, the shadowdancer gets the hide in plain sight ability, allowing him or her to move into shadows even when being looked at. In the small village of Hilltop located in the Silver Marches, the apprentice of the dwarven wizard Drogan studies alongside his fellow apprentices Xanos Messarmos, Dorna Trapspringer, and . Don't ask too much about her background. Persuade You'll do a lot of talking in Shadows of Undrentide. There are several ways to deal with him. Do so. Dagget Filth is a dire rat, a powerful wizard, and a poet. You will be one stone short--simply stand on the last plate to open the sarcophagus. This is one of several quests related to the wine. After you begin spotting its tracks, it will eventually appear. The belt is worth buying if you can afford it--it offers +1 damage resistance and allows you to cast haste once a day. The pool is of no use to you yet, so pull the lever. Quest: The Kobold Prisoners The warden is not too tough, and you'll need to kill him for his key. Rest up, and be wary of the traps blocking the stairs to the inner catacombs. After entering the temple, you will be attacked by two unholy priestesses. At the fourth level, the extra damage is 1d6. You can just kill him outright. Ferran will also tell you about the shadow hart, and how he needs its horns to make medicine for his ailing wife. A False Helmite elite is guardian the room here. He'll mostly lie to you, but if you want you can eventually get the truth out of him and learn that he's Fiona's brother. Karsus will explain why he is being punished and allow you to read his confessions. Before grabbing the cloak, however, note the squares without lights. Return the baby to Adam or, if Adam is dead, take it outside to Nora. You can weed them and balance the playing field a little. It was released in June 2003. Ring, Bow or ability increases. Notice the remnants of a large battle--gnoll and kobold corpses abound. Quest: Rescue My Family Enter the Blake home and kill the kobold waiting in ambush. Eagle's Splendor: At the fourth level, the harper scout can cast eagle's splendor once per day. There are five prestige classes: Arcane Archer, Assassin, Blackguard, Harper Scout, and Shadowdancer. Follow the conversation thread that begins "There is need for you in the village, but you go about it all wrong," and he will ask you to retrieve his sword. Personally I think they messed up! Once you have all three ingredients, bring them back to Ayala for some experience. The elemental battles are tough. It is to create a summonable 'Shield Guardian' to battle for you. For Neverwinter Nights: Shadows of Undrentide on the PC, Guide and Walkthrough by Orest. Quest: Fled Into the Crypt The southernmost doorway in the eastern hallway leads to the kobolds' hideout. And once you step in, Kel-Garas will appear again. The main opponent is a mummy--a level-six undead with an aura of fear. Head into the barn and kill the two kobolds inside. Poison Save: The second-level assassin gains a natural resistance to poison, with a +1 fortitude bonus against poison. You will need the book at area #4 if you want to summon the Guardian Spirit of Helm and restore the Hold. Abilities: Hit Dice: d8 Proficiencies: Simple Weapons, Light Armor Skill Points: 6 (Plus Intelligence Modifier Bonus). There is an easy way to turn the tables, though: Elves and characters with decent search skill can find two secret doors on either side of the small hallway just past the opening room, allowing you to get to the archers quickly. There are numerous ways to deal with Piper the "prophet. Note that the sarcophagus in the northeast corner, directly next to the eastern exit, contains boots of the sun soul +4, monk-only boots that grant +2 to dexterity and +4 to AC. Through a passageway near Ferran, you'll come across a brown bear. On the second floor of the temple, your goal is to flip each of the levers in order to unlock the doors to the chamber of the mythallar. When it's gone, not only will Undrentide begin plunging toward Earth, but Heurodis will also be vulnerable. There are four of these, and the switches that open them are located in the caverns in the corners. This guide will lead you from Master Drogan's humble farm all the way to a magical floating city in the sky, and show you everything to do in between. For example, you might create a Gnome Barbarian to prove to other players that Gnomes make the best warriors, but after awhile realize that you are spending more time glorifying him with tales and poems than actually fighting. The Assassin can also cast spells and is able to paralyze enemies. Quest: The Gnoll Slaves This quest is over almost as soon as it begins. You might not want to know too much about her background at this point. But, again, you must watch your responses or the whole room will attack you. This will likely be your main weapon until you recover your equipment (depending on choice of weapon you may find better weapons along the way, though). Once inside, you have several choices. Buy what you need before returning to your home plane. DC stands for "difficulty class." Once you have the hand, use its special power--it will point you to the next artifact. Dark Blessing: Also related to his or her charisma, and also granted at the second level, this bonus ability adds the blackguard's charisma modifier to all saving throws. Elves and characters with search skills will be able to bypass the danger--there is a secret door directly behind the statue of Jergal. Once all the foes are dead, make your way around the thin platform, disarming the numerous traps and opening the chests (all trapped with DCs of 26). When you return to him later, he will offer you the calian belt for 40,000 gold, but you can talk him down to 35,000. Inside the coffins you will find, among other less significant items, a monk's belt (a monk-only item that adds the improved critical feat and weapon specialization to unarmed strikes and allows you to cast haste once a day), gloves of the long death +3 (a monk-only item that adds three points to your attack bonus, as well as two points of cold damage), and a helmet of discharge (which adds 25 points to your electrical resistance). Animal Empathy While it is nowhere near as important as the previous two, animal empathy will allow you to engage in some otherwise unavailable tasks in the first chapter of Shadows of Undrentide. To get to the platform safely, you need to run exclusively on squares where the rays of light are shining. In the hallway opposite the minotaur room, you'll see a pile of rubble. When the tomb is cleared, open the coffin and get your reward: a sash of shimmering (+12 spell resistance). Depending on which ingredients you place in the urns, the effects of the stone will be different. Proceed through the desert to the bedine camp. Once the deal is done, Tymofarrar will show you a shortcut out of the caves. Kill the gnolls guarding the slave pen and then open the gate. At higher levels, the assassin is granted spells that make him or her even more deadly. Put away your weapon before entering or they will attack you. Make sure you rest up (and teleport back to Hilltop for supplies if needed) between battles. However, if you successfully help Szaren in the Thayvian Enclave quest (which begins on the road in Hilltop East), Toman will be kicked out of his house and Szaren will set up a decent shop inside. Along the way, you can stop in the orc cave to kill some orcs (including a level-one humanoid/level-four ranger orc chieftain) for loot and experience. Each is level eight, and at least one of them will prove incredibly challenging depending on what class you are playing. This light represents which path is now safe. A. Rope to Gnoll Cave B. Help him defend himself, and then speak with him. In the first chapter, your only choices are Xanos and Dorna. Quest: Kobolds in the Kitchen Again, there are several ways to solve this. Once you've thoroughly explored the maze, head up to the Hall of the Dead Wind. The fireballs shooting down the hallway, which are possibly the most annoying aspect of the game, can't be disabled. You want to make a deal with Gishnak and convince him that you intend to kill J'Nah--he will offer the services of his gnoll soldiers when the time comes, but in exchange you must kill no more gnolls and not steal anything from them. Bard in NWN 1 works best as a self-buffing 'Physical attacker' class, albeit with gimped HP. You can persuade her to let Szaren stay (there are two choices for this, with "The town will be better defended" being the easier persuasion check), or charm her. If you don't have, and aren't planning to acquire, thieving skills, you absolutely want the rogue/cleric Dorna Trapspringer. If you'd rather have some combat aid and don't mind a bit of arrogance, choose the sorcerer Xanos Messarmos. As you approach the altar, Kel-Garas will appear.

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