Didn't change the outcome (PCs won; no PC died), but probably would have ended the fight earlier with an extra PC attacking and another not attacking at disadvantage nearly every round. 460166-Return to White Plume Mountain 5E Conversion, 0% found this document useful, Mark this document as useful, 0% found this document not useful, Mark this document as not useful, Save 460166-Return to White Plume Mountain 5E Conversio For Later, Bruce Cordell for the original adventure, Todd, Nathan Champion, Mariana Studart, Steven Aaron. Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its recently acquired "TSR" imprint. Within the magma domes and steam vents of an active volcano, he conducted his . I got the magical weapon Wave, but unfortunately, this did not gel well with my dex build (it did not return to your hand if thrown, unlike Whelm). However, its cube of force feature did allow me a brief glimpse into the magic users view of the dungeon, but I quickly burned through all the charges and was back to more passive play. The beautiful thing about any adventure is that it is not just the setting, mechanics, or build, but its the table that makes it wondrous. Encounter seven necessitates characters jumping from platform to platform above a sea of hot mud whilst evading erupting geysers; this in turn leads to encounter eight and a room of permanent darkness where a vampire guards Whelm. PDF. White Plume Mountain is appearing at Mount Hotenow during a twelve hour "convergence" of parts of Oerth and Toril. If you know how to code, checkout the Average Rating (1 rating) A full conversion of the 2E adventure Return to White Plume Mountain. Learn how and when to remove this template message, Against the Giants: The Liberation of Geoff, Dragonlance Classics 15th Anniversary Edition, "Pyramid: Pyramid Pick: Return to White Plume Mountain", Return to White Plume Mountain Backstory Synopsis, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Return_to_White_Plume_Mountain&oldid=1128622583, Role-playing game supplements introduced in 1999, Articles needing additional references from May 2019, All articles needing additional references, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:55. As a DM, I strongly prefer working from pre-existing material, and I was excited to run a tried-and-true dungeon from Tales of the Yawning Portal. I ran Whiteplume recently as a self-contained adventure (took them 8 or 9 sessions to get through --- my group is extremely thorough) with a group that was usually 6 players. Check. We rely on contributors from the community to add and curate adventure data. [6] Comparing it to the challenges in the previous S series adventure Tomb of Horrors, Bambra found White Plume Mountain "quite lenient." Keraptis, releasing all who have been imprinted in the fighting the False Kerapti and seeking. View the Adventure. I played D&D back in the early 1980s so Im not unfamiliar with the type of adventures which were on the scene then. That scroll is awesome! Return To White Plume Mountain Lvl 7-10 November 2019 97. I loved my delve into the be-trapped abyss called White Plume Mountain! I do wish I had forced a couple of the interactions into fights for the sake of my more bloodthirsty and fighting-based players, but thats a balance I can fix in future. White Plume Mountain itself was reprinted in 2005 for the 3.5 Edition rules, making the version in Yawning Portal the third set of rules in which it has appeared. This level of White Plume Mountain was created to convert Credits Designer: Bruce R. Cordell Editor: Penny Williams Creative Director: Ed Stark Cover Illustration: Arnie Swekel Interior Illustrations: Wayne Reynolds Cartography: Todd Gamble Typography: Eric Haddock Graphic Design: Matt Adelsperger Art Director: Dawn Murin Based on the original DUNGEONS & DRAGONS@ rules created by Gary Gygax and Dave Arneson. White Plume Mountain is a 13-page dungeon crawl adventure for a group of level 8 characters. Encounter 26 involves negotiating a magical ziggurat populated by various monsters (including sea lions, giant crayfish, giant scorpions, and manticores) before encounter 28, a battle against an ogre mage who possesses Blackrazor. Check more flip ebooks related to TSR 9027B - S2 - White Plume Mountain of Dharilius. . A full conversion of the 2E adventure Return to White Plume Mountain. Did you draw it by hand? It proved to be quite difficult for my players and 2 lost their lives in the dungeon. History. And White Plume Mountain is the most D&D adventure of all time. It was a fun character moment, and I very much wish I had thought of similar things for Wave and Whelm! Going in to this, we were warned this would be a no-holds-barred slog, and the impetus was to explore traps as a DM. Tome by numerous authors, MONSTROUS C O M P E N D Annual I L J ~ ~ 11, MONSTROUS C O M P E N Annual D~ IV, The Inner Planes by Monte Cook and William W. Connors, Requiem by William W. Connors & Lisa Smedman, DM Option: High-Level Campaips by Skip Williams. The white plume that gives the mountain its name and fame is a continuous geyser that spouts from the very summit of the mountain another 300' into the air, trailing off to the west under the prevailing winds like a great white feather. Moreover, I was impressed by how often resolving something in a non-combat way through role-play (not just dice numbers) was encouraged throughout. Just as importantly, there was also safety to purposefully fail for fun! Simply create an account to start adding adventures or submit change requests! Overall, an excellent experience so far. I DM'd a group through about half of White Plume Mountain last night. process. Discord developer chat. @cmfcmf and It is exceedingly well known that the life of a lady is far from easy. I could have given them much more depth, almost to the point of NPCs, if I had invested more time in preparing them. A party I DM is almost sure to take the hook and enter the White Plume Mountain Dungeon as written in Tales From the Yawning Portal. Requires the original adventure to run. White Plume Mountain Realistic VTT Maps. As originally written, White Plume Mountain was intended for four to ten characters between levels 5 and 10. The original S2: White Plume Mountain by Lawrence Schick, released in 1979, was one of the first scripted scenarios to appear for the AD&D game. This dungeon has a mix of combat and puzzles. Dungeon Crawl: Undermountain: The Lost Level, Dungeon Crawl: Undermountain: Maddgoth's Castle, Player's Guide to the Dragonlance Campaign, More Leaves From the Inn of the Last Home, Defilers and Preservers: The Wizards of Athas, Monstrous Compendium Appendix: Terrors of the Desert, Monstrous Compendium Appendix II: Terrors Beyond Tyr, Van Richten's Monster Hunter's Compendium Volume One, Van Richten's Monster Hunter's Compendium Volume Two, Van Richten's Monster Hunter's Compendium Volume Three, Monstrous Compednium Appendix II: Children of the Night, Monstrous Compendium Appendix III: Creatures of Darkness, Blood Spawn: Creatures of Light and Shadow, Poor Wizard's Almanac III & Book of Facts, The New Adventures of Fafhrd and Gray Mouser, Lankhmar: City of Adventure (2nd Edition), The "Dwarven" Quest for the Rod of Seven Parts, A Player's Guide to the Living City Campaign, Living City Campaign Procampur City Expansion Packet. the site went live. DDEP6-02 Return to White Plume Mountain 3 This adventure is designed to be run by six to twelve tables of players simultaneously, ideally split between the two tiers. I loved how creative the dungeon is; it is full of riddles, puzzles, and traps to navigate. [citation needed]. Return to White Plume Mountain has also received a v3.5 update and is likewise available for free download on their website. . I went with an aarakocra, so being able to fly was great (if a little limited) and getting into the bird mannerisms made it fun to roleplay. What is the Forgotten Realms Campaign Setting Anyway? White Plume Mountain: 9033 : S3 : Expedition to the Barrier Peaks: n/a : The Lost Caverns of Tsojconth: 9061 : . Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5. . imbiber's age by 50% ( to a minimum of 18 years). Download & View S2 - White Plume Mountain.pdf as PDF for free. Download your FREE copy at our Ko-Fi shop, The 10 Most Popular Posts in 2021! They refused to enter the Room of Glass Globes (#4) and instead blasted all of the orbs from outside, releasing three shadows, an air elemental, and a gray ooze all at once! Judge Mike Mearls commented on the ingenuity required to complete the adventure, describing it as "the puzzle dungeon to end all puzzle dungeons". (Wow! "[3] A review for British magazine White Dwarf gave it an overall rating of 8/10, noting that the adventure focuses on problem solving. Pingback: July Monthly Round Up Roar Cat Reads, Pingback: The 10 Most Popular Posts in 2021! White Plume Mountain is appearing at Mount Hotenow during a twelve hour "convergence" of parts of Oerth and Toril. In particular, they really latched onto the flesh golem in the Numbered Golems room (#5). Approximately -900 CY, Dragotha led an army of . [2] The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. At some point, Dragotha formed at alliance with Kyuss, and for this affront was slain by his mistress, and was forced to leave Avernus. The didn't find any of the weapons, but survived the tougher battles on luck and quick thinking, which was very fun. I was able to utilize the features from my race much more effectively than my class. Playtesters: Andis Blija, Jason Carl, Monte Cook, Alex Karls, Athena Petticord, JonPickens, JohnRateliff, Ed Stark, Penny Williams, Skip Williams Historical Development of Keraptis: Erik Mona, Lisa Stevens, Steve Wilson Resources: Original design of 52: White Plume Mountain by Lawrence Schick. If you're 5 5th level characters are reliably doing something like 2d8+5 damage each per round, that's 70 damage total per round, which looks like a solid 4 rounds of combat to drop the ogres . in 2016. 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return to white plume mountain pdf 5e