X4: FOUNDATIONS 6.0 4k Ryzen 9 5900X RX 6900 XT. Are there goods actually available to be purchased, and buy orders wanting to purchase them? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Improved S/M ship undocking from build modules. While offers won't be instantly updated, this is a great way to fairly regularly update all trade offers in an area when you don't yet have trade subscriptions. Improved explicit command Attack Surface Elements by preventing ships ever firing at target's hull intentionally. The powerful open-source mod manager from Nexus Mods. Added engine check light to indicate reduced engine functionality to HUD. Added links to Object Information and Object Transaction Log from entries in Transaction Log. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Repeat orders ships cannot be part of a fleet, and thus will clog up your Unassigned Ships category, which is part of why I STRONGLY recommend naming conventions. To add additional locations to buy or sell from it's that simple: just click the button, left click a sector and click Ok, OR right click a station, and if it's an accepted location, click Select. Fly every ship, EXPLORE space or manage an empire; TRADE, FIGHT, BUILD and THINK carefully, while you embark on an epic journey. I send 10 destroyers defend station and xenon I destroy total easy this 10 rays and station :) rofl . X4: FOUNDATIONS brings our most sophisticated universe SIMULATION ever. 6.00 Update (New / Added / Improved - full changelog linked at the bottom of this news). Improved MoveWait fleet behavior immediately before performing attack. Added station construction menu help information when expanding HQ for storage relevant to research. Added visual hint for destroyed ships in Transaction Log menus. Added Kha'ak-specific Destroy Station missions. From my observation node execution is validated beforehand and it jumps to the next node if conditions are not met. This order is suitable for keeping light nimble fighters away from destroyers and carriers. Ship (Must be M/S) will fly to a venture sendoff dock and wait until sent on a venture. Watch out though, I suspect that if it gets to that step and doesn't have inventory to deposit the step gets removed. -70% $9.99 $2.99 X4: Cradle of Humanity Soundtrack Mar 12, 2021 Improved Zyarth economy to counter it being overrun by Xenon (affects new games only). by Mistle Thu, 7. Added detection and penalty for theft from station build storage. I show you how useful they are and how easy it is to set them up._____ Don't forget to subscribe: http://bit.ly/. Added Optimal Workforce information to Build Module Encyclopedia entries. Added more gamestart information, indicating whether they are Tutorial, Guided, Assisted or Sandbox, and adjusted order. Right click the ship with inventory, and select this option, it'll get added into the Order Queue at the end. Oct 21, 04:52, Post Adds copies of some regular orders as "Priority Orders" which are added to the front of the order queue instead of the back, and "Clear Orders" which clears out the order queue on top of that. If the station is buying for 14cr, no trade will occur, and if other trade locations are available, those may be checked instead. Includes 5 items: But How Do I Set Up A Repeat Orders Trader? Don't worry about changing anything here yet if you want multiple stations, or sector wide, we'll come back to that in an upcoming step. Added mission arrow towards platform guidance if not on screen. Buying for a maximum price that is below the price you are selling for is not problematic and will not stop repeat orders from working. Added new bombardment assignment for subordinates. Ships I have ordered to dock there and not even AI ships are able to . https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home, Press J to jump to the feed. (Sorry for the formatting, I don't know how to make images that expand when you click them but don't when you don't). Title: X4 Kingdom End. Your behaviour window should now look like this! Another benefit of this is when I look at the logical overview screen for a station to see who is buying/selling from it, I'll be able to tell what ships are using that station. You need to wait until it has inventory, then right click it and click Deposit Inventory to get it to do it. i wish i could do a combination of auto mine/ sell in sector X for repeat orders. Another new bug i just spotted with Auto trading is the Fleet leader get stuck with trades setup in his orders but does not move. Improved presentation when sharing transporter room with NPCs. 14. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1597316493. A long-awaited reunion with the Boron is in store for you - be prepared for unique ships, distinctive systems, old secrets and new acquaintances! Added information about long range scanner range and scan area to Encyclopedia. Mining ship will mine for resources in a specified region. Select the behaviour tab, click the dropdrown (1), select repeat orders (2 . -----BEGIN PGP SIGNED MESSAGE-----Hash: SHA256Copyright 2021 Allectus (PGP Signed)Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the Software), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, andor sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditionsThe above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. I'll be able to tell what ships are using that station. Seems to me like the Auto Trade system is more broken than many have spotted. Thank you, Seems to work with Mining fleets for some weird reason. The one that will also move a bunch of modules with it when you move it. Only Resupply Ships can perform this command. Ship will exchange wares with a station/resupply ship (no monetary transaction). If you want to use prices to control which stations will be bought/purchased from in special conditions, you're able to. X4: Foundations is a Sci-Fi economic space simulation created an updated by the German company Egosoft. Transfer wares bypasses storage limits, so unless you had a single-product station, it'd be liable to filling your shipyard with so many energy cells you don't have room for food, or filling your computronics fab with ore till there's literally no room for silicon. Oct 21, 21:59, Post If you're buying from yourself, and want to make sure it is always buying, feel free to set it to max. Added hint about trade entries in Transaction Log to Logbook. Do you use blacklists and alarms already? I had repeat one cycle without executing, so I'll read this in detail to figure out why. Improved collection of multiple drops in same area by multiple ships. Because as far I know you sadly can't have a selling and buying offer at the same time. X4: Foundations - Spoilers; X4: Foundations - Technical Support; X4 . Quantity to keep: This is how much of the ware (here energy cells) that should not be sold to the station. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All Reviews: No user reviews Release Date: Apr 12, 2023 Developer: Egosoft Publisher: Egosoft Popular user-defined tags for this product: Action Simulation Strategy + When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. First, let me explain a tiny bit of terminology. It is up to the player to either align themselves or harass these . by Raevyan Thu, 8. How to stop destroyers from getting close to stations im attacking? Apr 21, 13:03, Post Wares with their name greyed out are of a type this ship does not have storage for, like methane. I feel like the Terran stations are all over the place and have little stock so Im unable to make any profits. You will also find additional information from developers here. Version 2.50. Sign in to add your own tags to this product. Yes, the station must have credits available to buy from your traders, even if no credits change hands. Do you have blacklists/trade rules that might be interfering? Improved Argon Federation and Godrealm starting relations with player in The Untested Explorer and The Accomplished Scientist starts. Most popular community and official content for the past week. An inconvenient workaround you might try (I havent had the chance) is mine in one spot, sell, mine in another spot, sell, mine in a third spot, sell, though repeat orders does not like you refilling your cargo more than once in a loop, so I suspect it wont work well. If you've told a trader to sell to a sector, but you haven't recently updated any trade offers in that sector, your trader won't know where to sell the wares. Please take my word for it that Ego is doing the average player a favour by disallowing transfer-wares repeat orders. I do not have to click anything further here, each time I set an order, or change it, it is instantly live and active, so you may want to set all this up with your game paused the first few times, just so you can look it all over. After destroying the target the ship will hold position, Ship will attack all targets in a selected radius. The only time seeing failed orders could be useful is when a ship isnt moving or havent moved for a long time. -Added an optional "Immediate Resupply" for Priority/Clear Orders variants of the "Resupply/Upgrade/Repair at" order. Fixed autopilot breaking after going through gate. Improved undocking behaviour in certain dock areas. Improved approach to target in preparation for launching boarding pods. This forum is the ideal place for all discussion relating to X4. Moderator: Moderators for English X Forum, Post Log in to view your list of favourite games. Post saved. Buyer Selection Now you want to do the same, but somewhere that wants to buy the ware that you're selling. Ship will fly to an object and wait. The game centers around a large and dynamic system of sectors, most of which are occupied and owned by one of a number of factions, each having there own goals and ambitions. Added support for PageUp/PageDown in menu dropdowns. This includes trying to sell the ships, or pause what a group of repeat orders miners are doing to usher them to safety. I am guessing Dukes Awakening is to deal with the PAR storyline. Added option to allow player-owned ships to deploy laser towers in response to attack, inspection by police, or pirate harassment. X4: Foundations. Added ship size information to Encyclopedia. Note: selecting repeat orders will clear/delete any previous orders except essential orders - You cannot assign repeat orders while I ship is in the middle of undocking. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. Thanks for coming to my Ted Talk. Nearly anything you want to repeat over and over, here are some great examples: Factory/warehouse to factory/warehouse transfers: Easily setup a ship to move wares from one station to another, repeatedly, Ware Distributor: Purchase wares from one station or more stations (or even sectors), and sell them to one or more stations or sectors, this even works for multiple wares, though not as well. If you do not see your ware in the dropdown list, ensure that the station you want to buy for has a) a sell order for that ware b) has at least 1 of that ware in stock and available for sale, and c) you do not have trade restrictions configured that would prevent your own ships from purchasing from that station (either via local, or global blacklists/whitelists in trade rules). Improved behaviour of deployable objects such as satellites and nav beacons by limiting effect of forces from anomalies and Tide. Just bring back the info filter options that were removed with 4.10 and add the failed orders as a filter. -Installation is savegame safe Uninstall: -Delete the mod folder / unsubscribe on Steam. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Improved signal and data leaks on stations to be in more varied locations. Ship will fly to a specified point on the map and then stop and wait. Improved combat behavior of ships in fleet with carrier or fleet auxiliary ship. I test my 10x boron rays high equip 25-34M credits each VS Xenon I . Thousands of ships and stations trade, mine and produce, all realistically simulated. I was going to make a guide on how skills and probes affect OOS/Low Attention mining yield, but this took a bit to write, so that'll have to wait. Care should be taken when using repeat orders to set up lengthy sets of combat orders, as they may also refrain from repairing at this point. Playing with this I was able to move a dock module from last to first module due for building in less than a minute. X4: Foundations - X4 is a living, breathing space sandbox running entirely on your PC. My very first ship, first playthrough (yes i've managed to get some mods working haha). Added modified hint to Continue Game option in Start menu. Some are under the order queue and then failed orders. Improved storage type colours in Logical Station Overview to match module design better. thank you so much! Install: -Unzip to 'X4 Foundations/extensions/al_urgent_orders' / subscribe on Steam -Make sure the sub-folders and files are in 'X4 Foundations/extensions/al_urgent_orders' and not in 'X4 Foundations/extensions/al_urgent_orders/al_urgent_orders'. 1, X Rebirth Soundtrack Vol. Ships assigned to repeat orders will typically not automatically repair at auxiliary ships in system if they're set to something like collect-all-drops. Profitability of course skyrockets when you provide the sold goods from your own factories. (Hence the split off and the "optional" part.) I added some information about the explore command from here: https://forum.egosoft.com/viewtopic.php?f=146&t=427229#p4954176, I've updated this page with symbols and reformatted the default behaviours section. This way players could disable it globally but still enable it for troubleshooting a specific ship. Added more relation perks to Factions and Relations menu. This is all you need to do at this point, for a trader that buys from 1 specific station, and sells to another specific station. Improved ships fleeing Tide when far from any neutral station. Fixed walking sound loop playing while menu open on ship that is not oriented to ecliptic (problem introduced in 6.00). The cluster containing path to profit contains one sector: path to profit. Terran economies are strong and typically don't have huge openings initially for substrate, lattice, or that silicon stuff, but the factors are usually silicon hungry, and it's a great market for selling medical supplies and Terran MREs! The time has come! Even with cargo drones, a L ship cannot trade with a station if it does not have a pier. But it would also enable real trading/distribution Stations. Added option to ignore cargo space reservations when setting up trade loops. by Eyeklops Thu, 7. but that's stupid // I don't like it it // it should work some other way! Modules tend to 'group' together, you can re-do the build order by finding the 'anchor' module, the one that highlights a load of other modules when you hover over it. Added conversation option to return to normal duties when talking to pilots belonging to player faction. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. I'm setting Buy up to to 44,400 because I want the cargo to be completely filled, and I'm setting max price to 22, because I want energy cells to be purchased from here, as long as there are some in stock and available. Or is there any alternative I dont know about? My next attempt is to turn off all turrets and try again but what a hassle. by jlehtone Thu, 8. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Having a tab in the master player log specifically for failed orders would be nice as well. Flickering lights on a previously inactive jump gate are causing a stir. Ability to Re-order Module Build Queue. Just a small note, might want to avoid using sector names of sectors that change names. Right click the anchor module, click copy sequence, place the copy in empty space, move the original anchor out of the plot grid, attach the copy. How should i call it? Do both locations have a dock if the ship is S/M, or a pier if the ship is L/XL? Real trading/distribution stations already work. Trying to arrow up an attack order from a list of commands can become quite tiresome. Improved Options menu by making it full-screen. After thinking on this for a bit I think there are times when seeing the failed orders is useful. Corrected menu display error in German translation. Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables. by Jaskan Sat, 9. This is a great place to check up on these details if a trader isn't working, to figure out what's going wrong. Added possibility to override faction logo per fleet. Added distinction between friendly and allied relations to target monitor. note the absence of transfer wares as an option. Transfer Wares for example, cannot be used, though this one is likely for the best, as storage problems would quickly result. (Work in progress.). Improved police response to EMP bombs being lobbed at policed stations. Added mission highlight to transporter room button and other elements. Now notice the fields Buy up to, and Max Price: Buy up to is the maximum number of units you can purchase as per the remaining room in your cargo. Looking at this image, wares that are consumed but not currently being purchased/sold are greyed out, whereas wares that are currently being bought or sold are bold white (other factions) or bold green (your own). Oct 21, 01:53, Post For traders, verify that both the station selling the goods has sell orders created, and the station buying has buy orders created (in the logical overview if it is your station). Fixed missing voices for some characters in French and German. Repeat orders miners cannot be assigned to mine sector-wide, only in specified areas. Added self-destruct command for player-owned satellites, resource probes, nav beacons, lasertowers and mines. Improperly set up trade rules are a common problem. btw, how do you tell ship to unload inventory in PHQ? Additions/amendments may follow later as I can be bothered. Added order descriptions to Interact and New Order context menus. Trading ship(s) will trade resources for their commanding station. This guide will guide through a number of steps in order to achieve a playable VR experience with X4: Foundations. X4: FOUNDATIONS brings our most sophisticated universe SIMULATION ever. You can now update your X4 to the brand new 6.00 version and, with the purchase of X4: Kingdom End, embark on a new and captivating chapter of X4. ) If you need a VPN for streaming Netflix and HBO everywhere, use my link for NordVPN and support the channel while enjoying your shows: https://adtr.co/bbLAxUThank you for watching!

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