Fast Zombies stand on two legs while slashing with their claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. Equipment. | Cepheus SRD Thus, the section on Creating Encounters in Chapter 3 of the Dungeon Masters Guide may present much more difficult challenges for your players than normal. The following items are those commonly found and used by survivors in ZACS 5e. When this zombie Feeds, it heals for an amount of HP equal to the damage done. The armor offers an AC of 14 + your Dex modifier (max 2) and weighs 16 lbs. Steel bars have an AC of 19 and 30 hp. | Open Fantasy SRD For this though, use a tool like Kobold Fight Club to determine the right number for your group. Bite. Backgrounds and the Survivor Class are detailed further in Part 2 of this article. Your Intelligence score increases by 1 and your Wisdom score increases by 1. Big. Their compulsion is obedience to the orders of their controller, which usually involves killing interlopers. Shotgun. The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Burst Fire. Avoid making every zombie Virulent to make them wonder-- was that bite infected or not? May 14, 2021 @ 10:57am. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. Equipment. You lose any leftover trade points that you dont spend during character creation. Instead, you can spend Hit Dice to heal at the end of a long rest, just as with a short rest. Regardless, the trade value gold standard is usually 1-day worth of rations. Skeletons are brittle, have low hp, and take extra damage from bludgeoning attacks. This action uses 10 pieces of its automatic rifles ammunition. If a healing spell knits your skin back together, a necrotic damage spell could tear it apart, act on the affected area, or cover it in scars or boils. Being size large, they'll draw a lot of attention from players, so use their increased HP to tank a bit, and use Overwhelm to keep players pinned to the ground. On a successful check, the creature automatically passes its Dexterity saving throw to avoid taking damage from the zombies as long as it remains hidden. At 3rd level, your attack rolls score a critical hit on a roll of 19 or 20 on the d20. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Offline. You could even have zombie runners, who have less health but move 40 feet rather than the standard 20. It gains Multiattack. They offer an AC of 18. The survivors are headed back to their base of operations. Since the 5e Zombies are a bit plain to my liking, here are a . Instead, many of the benefits provided by Fifth Edition races are combined with survivor backgrounds which act as both a characters origin and provides special traits. All characters in ZACS 5e take the survivor class. If the characters are in their base of operations, the herd passes through and could potentially notice the characters. You gain proficiency in Wisdom (Perception) and Wisdom (Survival). You gain proficiency in one type of artisans tools of your choice. Instead of delving into dungeons and taking the fight to monsters, characters spend the majority of their time hunting for supplies, holing up in makeshift fortifications, and avoiding threats such as the undead and dangerous humans. If you would like to support the GM Binder developers, consider joining our Patreon community. There is a 25% chance that one is injured or bitten. Despite civilization falling apart, there are still soldiers who band together and roam the post-apocalyptic environment. Cache. Two types of undead that player characters will encounter often at low levels are skeletons and zombies. If this encounter occurs at the base of operations, 3d4 bandits lead by a bandit leader try to sneak into the characters camp and murder them. Survivor Class. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. This action uses 10 pieces of its automatic rifles ammunition. First, any necromancer worth his salt wont just have dumb zombies moving around. It becomes size Large, it's HP is maxed out (to 55HP), and both the DCs for Overwhelm increase by +2 to 15. Ability Score Increase. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won't be too much of a threat individually to even the lowest level player. The character must have the proper resources in order to fortify the door or window such as lumber, nails, etc. You gain proficiency in Intelligence (Investigation) and Wisdom (Medicine). Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little. Starting when you choose this survivor archetype at 1st level, you gain proficiency with martial weapons. For example, those poisoned to death now have poison within them as Zombie Bloaters. | GumshoeSRD If this encounter occurs while traveling, the characters spot 3d4 bandits lead by a bandit leader wandering around. When you use a medicine kit to stabilize a dying creature, that creature also regains 1 hit point. Otherwise, the characters may notice the soldiers first with a successful DC 11 passive Perception check. You have a +5 bonus to your passive Wisdom (Perception) score. Skill Proficiencies. Many of the animals found in Appendix A of the Monster Manual can port over exactly as they are. Entertainers thrive in front of an audience. Students, teachers and professors, and scientists are considered scholars. Interior doors are much weaker. Ichor. At 10th level, your Armor Class increases by 1. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.With the ancient lich Tar-Baphon now released from his ages-long imprisonment, the undead within his legions have been specifically repurposed. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. Justin is a behind-the-scenes kind of guy, obsessed with D&D, the entire lore of this game, and is here to share his years of playing experience with all of us. Slam. Greater zombies lurk in dark crypts and haunted barrows, waiting for the living to draw near so they can kill them. Instead, the creature and any of the creatures companions within 5 feet of the creature have advantage on their Dexterity saving throws to avoid taking damage from the zombies until the start of the creatures next turn. That being said, theres no reason why you cant create a few weaknesses for them. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. A set of artisans tools (one of your choice) and a set of travelers clothes. You can really have fun with it, and state that only higher level spells can cure the infection. Survivors. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. Without simple instructions to follow, they'll simply kill the first thing that wanders by - or stand still, waiting to rot. Soldiers have trained extensively in the use of firearms and hand-to-hand combat. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. Your Intelligence score increases by 2. They spend a lot of time among other criminals and may still have contacts within the criminal underworld. Whether your party is traipsing through a cemetery at night, assaulting the necromancers tower, or defending against an undead incursion, they will be dealing with zombies. Give him or her a name and spend a few minutes thinking about he or she looks like. Pain grips the creatures mind. Equipment. Place Windows and Place Doors is available to all Plus and Pro subscribers. A set of common clothes. It made for a creepy fun little puzzle. If this encounter occurs while traveling and the characters have not been quiet, 1d4 + 1 soldiers lead by a soldier leader notice the characters first and stage an ambush. Unless the zombies have the players cornered in a tight space where mobility isnt an issue, your players will be able to run circles around them. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. Share. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. For example, those poisoned to death now have poison within them as Zombie Bloaters. Zombies are the reanimated bodies of fallen humanoids, appearing like their race in life, however their skin is either white, grey, a sickly green, or possibly even showing bone. 3. Shortbow. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. Then, identify the characters bonds and flaws. 4 Change Notes ( view ) Required items. Bite. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. The unfortunate few who have to survive in the world of the dead are known as survivors. You could even do this with other Undead as well, maybe using the same rules to have them make a saving through to ward off death. At 7th level, choose a second skill or tool proficiency to gain this benefit. You lose any leftover trade points that you dont spend during character creation. Virulent Zombies: Your party won't know there's anything special about this zombie, so try not to draw attention to it until a creature is prone, then land your Feed to try to spread that Necroplague. They know how to entrance them, entertain them, and even inspire them. Their bodies may appear either exactly like a living one of their race but with the differing skin, or may be almost unrecognizable from how mangled it is. Otherwise, the fight would play out as normal. Observant. In ZACS 5e, a background works as a characters origin story and grants particular background traits which act similar to the way racial traits do in Dungeons & Dragons Fifth Edition. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. Each hour that the characters wait, roll a 1d8. On 10+, they do not gain that stack. On a success, the zombie drops to 1 hit point instead. On success, they dont die but drop to zero hp instead. Otherwise, the zombies notice and attack (see below). Ability Score Increase. The main advantage of zombies is twofold: Their numbers, and their high HP pool. They may have grown up on the streets alone or been orphaned or became poor later in life. Str 17, Dex 10, Con , Int , Wis 10, Cha 10 Base Atk +1; CMB +4; CMD 14 Feats Toughness B Special Qualities . Ultimately, its your game. This gear weighs 35 lbs. You are a master of certain tasks and knowledge. At CR 1, these guys are a decent step up from ordinary zombies with a 35 ft. movement speed, a robust +5 Con mod to make Undead Fortitude even more potent, and a . A 1d8 Patreon community first with a successful DC 11 passive Perception check further in 2. Also help us understand how our site, you gain proficiency in (... Graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to put... Of time among other criminals and may still have contacts within the criminal underworld to. A dying creature, that creature also regains 1 hit point as their role barrows, waiting the... On 10+, they dont die but drop to zero HP instead though, use a like... ( Perception ) and a set of artisans tools of your choice ) and weighs 16.... 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Its automatic rifles ammunition damage from bludgeoning attacks tanks, then you would be right as role!

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