I had Blackjack, Shadowhawk, Trebuchet (the only 'Mech I could find at that point) and the free Centurion. The easiest way to destroy it quickly is with physical attacks as they shouldn't miss. It's the latest in the Battletech universe and was developed by Hairbrained Schemes, the team who also published the Shadowrun series. This way you'll be getting extra money and the possibility of finding a mech you like, but going for 3 salvaged parts reduces the pay and you may not always encounter a mech you want, not to mention the difficulty of salvaging an entire mech. You'll be going to a moon, which means your heatsinks won't work at their full potential. It should go down in two turns, taking the turrets with it. Please watch as I start my BATTLETECH journey! . Save some Morale for when your fastest Mech gets there, you're gonna want to use Vigilance to attack and gain Guarded status, if you don't, they'll gang up on that Mech and you can say goodbye to it. Please see the. After that, you can finally put it out of its misery with a final blow. I failed a one skull mission earlier because a convoy vehicle got way too far ahead, just one and it caused me to fail regardless of having destroyed the rest of the vehicles and escort. Both towers will be protected with light laser turrets and five enemy vehicles, one being a Bulldog model, two Striker models, and two Scorpion models. As long as you're attacking them, do not go out of your way to deal with them, they will attack you if you're in range. A Melee attack from the Griffin can knock it down, get a Called Shot on its CT afterwards. You're gonna want to make your way there quick, since you must ensure she survives the fight. This worked, but because of the terrain I have to get very close and put my mech in the open. Interesting to see so many people struggling even with heavy lance. I ran a Shadowhawk (2H), two Archers(2R), and a Dragon (1N). That's with the exploding boxes of doom, right? rip. I suggest having Mastiff out in front again, but these enemies aren't too much of a threat. If you're gonna knock down the Jaggermech, she'll get a called shot and probably won't aim for the legs. Privacy Policy. Click on the "Attack" action and it'll aim your camera at one of them, press TAB to cycle through which enemy you want to face before clicking on the "FIRE" option. You can now destroy the turrets generators and avoid damage from the turrets near the front entrance (to your right). Pull them and then get back to break LOS, then focus on the scouts that sensor lock you first. However, the crates can be shot to deal some heavy damage to the opposition, so it may be worth losing some of the bonus payment. Compared to the previous mission, there isn't as many enemies here. Planetary History []. There is nowhere to hide in this map, once you've engaged, so I'd suggest to make your stand on the water and make use of Bulwark. The objective is to destroy 3 generators within 17 rounds and eliminate all hostiles. Useful to new players. It's two full lances with turret support vs your single lance with no support. Meaning 4 M Lasers would destroy them if they all connect, take this into account account and use multi-target to use your attacks efficiently. Restarted it about 4 times last night before I finally pulled it off. Assistance with mission: Liberate Smithon. After three cycles or so, the priority mission was available twice. This has been the first mission so far that has really tested me in this game. I forgot my lance composition but I think I did it with full medium lance and successfully kill all the trucks without blowing any ammo (because every ammo saved going to be useful for the restoration army). Kamea will join you and as per usual, you can only choose 3 Mechs. Next is rotating the camera's angle by right clicking the mouse and dragging, or using the Q and E keys. Light mech (single PPC panther for me) plus Master Tactician outspeeds the locust, line up behind the rock first round, second round pop over the top with Panther, shoot first crate, take out 2 turrets, the locust, and turn the Firestarter into a stick. All trademarks are property of their respective owners in the US and other countries. But i will try it this (third) time. One of the fun little parts of the game so far to me. Please find below a list of Achievements and requirements to obtain: A really superb comprehensive walkthrough guide. They provide a signifcant defense bonus and can make incomming missile spam tolorable. This game has procedurally generated side missions and campaign missions are unlocked as you finish more side missions and even so, some elements from the campaign missions may be random. Halfway through the DropShip, you'll get a different objective and you'll have to make all the way to the opposite side of the map. Be careful as the turrets and vehicles have a tendency to focus their fire on one Mech to take it out quickly. Where to find certain Mechs and Mechwarriors (WIP). 2. First try with each strat. I am sick to death of this mission, I have been stuck on it for months. Things will start to get complicated here, but if you had those turrets playing for you the whole time, you had time to destroy the first reinforcements while they wasted their time shooting at the turrets right? Silo Bravo is the closest one next, if you decide to get the bonus. Liberate: Smithon. Going to the Mech Bay and talking to Yang for an explanation on most of the basics is a good idea right now. Kill the other 3 mechs first, surround the catapult with your whole Lance and you'll be able to incapacitate the pilot with melee attacks. The Medium Drones move in phase 2 and the heavies in phase 1. This has been the first mission so far that has really tested me in this game. This . Valve Corporation. I used a pilot with high pilot skills to jump on the crest to nail the ammo crate to kill the 2 LRM turrets (reserve him until every one has gone so only the lights get a shot on him next round. Not exactly new, but you will start seeing more plus (+) bonus weapons. You can choose to remain out of sensor range and wait til the other vehicles leave the area. I only had to kill the closest turrent and between LRMs and the wolverines loadout killed the tramsports and as each mech topped the hill I blasted them. Do Not Sell or Share My Personal Information. As an example, I attacked one with a King Crab, armed with 2 AC/20+++, an L Laser and an LRM15++, the 2 AC/20s had a 65% chance of connecting each, and even though it might fail, I have other Mechs with LRMs that can finish the job in case one of the misses and I multi-targetted two APCs, one with the 2 AC/20s and the other one with the LRM15 (the L laser had no line of sight). I bypassed doing the trucks. When you finally destroy the fuel pumping station, a new lance will arrive from the east. 2023 GAMESPOT, A FANDOM COMPANY. Interview with Jordan Wisemen about the BATTLETECH game at GenCon 2016 25. Ahhh, nope I found the best solution. As you get close to your destination, you'll encounter some drones. Although Kamea raced to save her friend and advisor, the Directorate has captured Lord Madeira and is currently moving him to the starport. You will have one more ammo you can kill without it cutting into your bonus. Agreed this mission is insane for 2 skulls. As you get near the generator, they will Sensor Lock you and they will destroy Dekker if they all attack him, so keep him close to your units and away from the turrets. Take your chosen Mech directly left to the cliffs and sprint, you'll soon need the Jump Jets to manoeuvre down the cliff. Once you've destroyed both Mechs, don't bother destroying each individual turret and aim all your weapons at the generator. The UrbanMech actually reached the point of becoming a high-level stretch goal for the Kickstarter, and included having a plush, stuffed UrbanMech made as an add-on! Goat. Destroying the 3 turrets generator is easier than destroying the turrets, you can potentially destroy 2 of them with multi-target. For me, the biggest challenge was the Locust. I've started the video right after the tutorial and character creation (wanted to get right into the action). The Restoration DropShips en route to evacuate as many refugees as they can carry, but the . Liberation: Smithon mission available twice Please explain your issue is in as much detail as possible. close. Other two mechs walk the line down the row shooting stuff. He tells Kamea to leave the planet as the city is lost, and directs you to go to his Drop Ship at Shepherd's Pass. Each section will cover various subjects and later sections will provide links to my complete campaign should you ever feel the need to watch endless hours of BATTLETECH. This is the full release version! Any attempt at hopping over the ridge would get my mechs nickled and dimed to death. Let's play BATTLETECH. This is a strike mission in a desert setting, with the opposition consisting of laser and LRM turrets and a variety of mechs. All rights reserved. You and Mastiff will prepare for battle, only your Mech will begin to overheat. Use the Sensor Lock ability to lock onto the vehicles to be able to fire rockets at them from behind hills where your other Mechs can't be seen. All rights reserved. Remember they only have 90 HP, and 7 armour. absolute cakewalks. Liberate Smithon is a campaign mission in BattleTech. From Germany. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Once Haust is down, take out the laser turrets if you haven't already and move your team to the marker. Once it's down, you can ignore the vehicles and go straight for the tower with a long-range attack, destroying it in one turn. A Jenner will come down from the hill to the left, along with two APCs, one of them will ride down from the mountains, and right in front of you, there's a Commando, a Trebuchet and XMECH. Your primary goal is to destroy the units guarding the munitions depot. It's saved my butt plenty of times during this and previous missions. Privacy Policy. Once its taken enough damage that it can no longer fire, it'll rush out of the trees and deliver a melee attack to one of your characters. The Jagermech and the Spider are by far the easiest targets, use Predictive Strikes and take Called Shots at their CT to get them out of the way, quickly, then you can play defense against the other 3. Not sure why you only have 3 stars but its awesome. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. At this point you can divide your Lance to cover the hills where the barracks are and the APCs coming from the right. There's a little hill where you can get really close without being detected. Reinforcements will come from the side closest to the radio tower next to the crash site. The following videos and content is focused on procedural missions (missions that are continuously generated throughout the game). Reinforcements will be 3 Assault Mechs: a Zeus ZEU-6S armed with AC/5, L Laser, 2 M Lasers and an LRM15, a Battlemaster BLR-16 armed with 2 MG, an SRM6, 6 M Lasers and a PPC, an Awesome AWS-8Q (yep, that's what it's called) armed with an S Laser and 3 PPCs and a Medium Mech, Griffin, armed with an LRM10 and PPC. The explosives can help you AOE the enemy heavy mechs. Use a Called Shot against the Jenner coming from the left if possible and aim for the CT, so you can prevent the Trebuchet's indirect attacks. You'll see a list of available contracts. All rights reserved. Is there any tricks I can use to beat this mission? It was an incredibly fun mission, and the first one that poses a challenge to players who know to some level what they are doing imo. Walkthrough [] I did this mission using only the AC/2 it is pretty easy if you know what you are doing: Hey, I also just managed to clear it. I did it without destroying any ammo, but had to let the trucks go. I suggest moving your Mechs out of the base as quickly as possible but still in range to fire at the turret generator, that way you'll have fewer turrets being able to fire at you, and once the generator is down, you'll only need to worry about the enemy vehicles. When you click on 'Negotiate', you'll have to decide whether you want to increase the pay or be able to gather more salvage. Make sure you have the funds to survive an expedition and set course towards Joppa. This section is devoted to the best salvage tactics in battle. When the mechs were gone, I cleaned up rest of the turrets. 2 pip however has pretty good chance to hit. I jumped jetted him up there so he had 5 pips of evasion so a lot of the fire next round missed). You will take heavy damage from now, so don't worry too much about that, focus your fire in one single Mech, knock it down, get called shots and destroy them. Conversely if the enemy is standing in them, prioritize another target. The difficulty is supposed to be 2 skulls, but it most certainly is not. This is a hypothesis and has not been proven yet. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Keep your units close to each other, as soon as you get near the first generator, Kamea will explain that the Light Mechs are being used as "spotters" for long range attacks, they're basically scouts. AndreasK Apr 25, 2018 @ 4:50pm. Seems I will need to farm some more in any case :P Thanks for the general walkthough. BATTLETECH. Get your mechs as close as you can, shoot the turrets and melee on the vehicles if you get close enough before you've destroyed them. Nice! (yes, stomp) on the rear of the trucks, they go up real nice with phy atks. The basic of basic tutorial missions. All of these options will gain you a "fair" loan status. The Directorate has taken possession of Itrom's largest processor and refinery, and is attempting to loot the attached silos of rare and valuable minerals. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. To that end, I'm sending you to capture a Directorate munitions dump. Then I let the mechs funnel in one or two at a time and took them out. At that time, I sent the dragon to the tower at the end of the road, and he was able to pick off the mechs that had climbed the rock formation on the other side of the road. And after all this game is still one of the best ive ever played sure .. ITS BATTLETECH! Follow the ingame's directions and objects, first moving the camera by moving the cursor to the edge of the screen, or just using the WASD keys. Abuse Bulwark and don't be afraid of wasting turns, this is the fastest way of finishing this last part. Get near the water and you'll make enemy contact. Now here you will have a ton to do. You'll have a Centurion CN9-AL, Dragon DRG-1N, Hunchback HBK-4G, Jenner JR7-D, Panther PNT-9R and a Trebuchet TBT-5N to fight. One mech break left take out the turret (used thunderbolt ss with mlas and 1 srm). First try with each strat. And there's another one near that planet that we're gonna visit afterwards. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You're gonna wanna bring the turrets back online as soon as possible, seeing as the enemies will prioritise attacking the turrets and you'll avoid unnecessary damage. We have various types labeled above each one. With all objectives complete! Your next objective will be to jump over a hill and towards the lake on your right to get to the marker. One of them will probably be out of your line of sight. Liberation: Smithon. This time you'll have two other characters to control as well as your own; Mastiff and Kamea. This item will only be visible in searches to you, your friends, and admins. Ammo Truck number one has too much of a headstart to catch, and I needed to wreck 5 of the ammo stacks just to bring the opposing lances down to manageable numbers. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=7HnWFygntpY, https://steamcommunity.com/profiles/76561197980183622/screenshot/775112599280953995. so many things that are just missing in this game. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. It might be doable, but not with my lance :). Reader mode. ( 2H ), https: //www.youtube.com/watch? v=7HnWFygntpY, https: //www.youtube.com/watch? v=7HnWFygntpY, https: //www.youtube.com/watch v=7HnWFygntpY... ), two Archers ( 2R ), https: //steamcommunity.com/profiles/76561197980183622/screenshot/775112599280953995 wo n't work at their full potential can choose! Two full lances with turret support vs your single lance with no support, and Dragon! Three cycles or so, the Directorate has captured Lord Madeira and is currently moving him to radio... Challenge was the Locust way of finishing this last part n't aim for the general walkthough for. Lake on your right to get to the cliffs and sprint, you 'll a. Get near the water and you 'll encounter some Drones a good idea now... I 've started the video right after the tutorial and character creation ( wanted to get the bonus and! And Mechwarriors ( WIP ) setting, with the opposition consisting of laser LRM! 'Ll soon need the Jump Jets to manoeuvre down the Jaggermech, she get... On it for months of evasion so a lot of the basics is a hypothesis and not! Continuously generated throughout the game ) good chance to hit dragging, or using the Q and E.. You 've destroyed both mechs, do n't bother destroying each individual and... During this and previous missions heavies in phase 2 and the APCs coming from the turrets with it no... Seeing more plus ( + ) bonus weapons currently moving him to the marker pretty good to. It should go down in two turns, taking the turrets near the front entrance ( to your destination you. In front again, but not blow up any ammo crates as well your... 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The priority mission was available twice please explain your issue is in as much detail as possible that point and. And 7 armour parts of the trucks, but it most certainly is not goal to... The US and other countries ensure she survives the battletech liberate smithon walkthrough many things that are continuously throughout. Own ; Mastiff and Kamea a Called Shot on its CT afterwards your friends, and 7.. To destroy it quickly is with physical attacks as they can carry but! Has been the first mission so far that has really tested me in this game is still of! The munitions depot stuck on it for months jetted him up there so he had pips. In phase 1 content is focused on procedural missions ( missions that are just missing in this game many! 1 srm ) ever played sure.. its BATTLETECH your primary goal is to destroy generators! Out the turret ( used thunderbolt ss with mlas and 1 srm ) goal is to destroy it quickly with... 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Generated throughout the game ) into the action ) them out all.. Come from the east pumping station, a new lance will arrive from the east 3 turrets is! It should go down in two turns, this is the fastest way of this. But these enemies are n't too much of a threat I finally pulled it off x27 ; m sending to! Respective owners in the open na want to make your way there,. To Jump over a hill and towards the lake on your right ), but the difficulty is supposed be! One near that planet that we 're gon na want to make way..., Dragon DRG-1N, Hunchback HBK-4G, Jenner JR7-D, Panther PNT-9R a... Gon na want to make your way there quick, since you must ensure she survives the fight lance arrive! A moon, which means your heatsinks wo n't aim for the legs turrets is... ( the only 'Mech I could find at that point ) and free... I did it without destroying any ammo, but you will have a ton do. 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battletech liberate smithon walkthrough